mirror of
https://github.com/ppy/osu
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112 lines
3.4 KiB
C#
112 lines
3.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Screens.Select.Leaderboards;
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namespace osu.Game.Screens.Select
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{
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public class BeatmapDetailArea : Container
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{
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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public readonly Container Details; //todo: replace with a real details view when added
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public readonly Leaderboard Leaderboard;
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private APIAccess api;
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private WorkingBeatmap beatmap;
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public WorkingBeatmap Beatmap
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{
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get
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{
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return beatmap;
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}
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set
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{
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beatmap = value;
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if (IsLoaded) Schedule(updateScores);
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}
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}
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public BeatmapDetailArea()
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{
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AddInternal(new Drawable[]
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{
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new BeatmapDetailAreaTabControl
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{
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RelativeSizeAxes = Axes.X,
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OnFilter = (tab, mods) =>
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{
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switch (tab)
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{
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case BeatmapDetailTab.Details:
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Details.Show();
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Leaderboard.Hide();
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break;
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default:
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Details.Hide();
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Leaderboard.Show();
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break;
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}
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//for now let's always update scores.
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updateScores();
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},
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},
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content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Top = BeatmapDetailAreaTabControl.HEIGHT },
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},
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});
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Add(new Drawable[]
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{
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Details = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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Leaderboard = new Leaderboard
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{
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RelativeSizeAxes = Axes.Both,
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}
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});
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateScores();
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(APIAccess api)
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{
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this.api = api;
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}
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private GetScoresRequest getScoresRequest;
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private void updateScores()
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{
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if (!IsLoaded) return;
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Leaderboard.Scores = null;
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getScoresRequest?.Cancel();
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if (api == null || beatmap?.BeatmapInfo == null || !Leaderboard.IsPresent) return;
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getScoresRequest = new GetScoresRequest(beatmap.BeatmapInfo);
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getScoresRequest.Success += r => Leaderboard.Scores = r.Scores;
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api.Queue(getScoresRequest);
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}
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}
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}
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