osu/osu.Game/Screens/Select/BeatmapDetailArea.cs
2017-04-06 16:21:18 +08:00

112 lines
3.4 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Screens.Select.Leaderboards;
namespace osu.Game.Screens.Select
{
public class BeatmapDetailArea : Container
{
private readonly Container content;
protected override Container<Drawable> Content => content;
public readonly Container Details; //todo: replace with a real details view when added
public readonly Leaderboard Leaderboard;
private APIAccess api;
private WorkingBeatmap beatmap;
public WorkingBeatmap Beatmap
{
get
{
return beatmap;
}
set
{
beatmap = value;
if (IsLoaded) Schedule(updateScores);
}
}
public BeatmapDetailArea()
{
AddInternal(new Drawable[]
{
new BeatmapDetailAreaTabControl
{
RelativeSizeAxes = Axes.X,
OnFilter = (tab, mods) =>
{
switch (tab)
{
case BeatmapDetailTab.Details:
Details.Show();
Leaderboard.Hide();
break;
default:
Details.Hide();
Leaderboard.Show();
break;
}
//for now let's always update scores.
updateScores();
},
},
content = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = BeatmapDetailAreaTabControl.HEIGHT },
},
});
Add(new Drawable[]
{
Details = new Container
{
RelativeSizeAxes = Axes.Both,
},
Leaderboard = new Leaderboard
{
RelativeSizeAxes = Axes.Both,
}
});
}
protected override void LoadComplete()
{
base.LoadComplete();
updateScores();
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(APIAccess api)
{
this.api = api;
}
private GetScoresRequest getScoresRequest;
private void updateScores()
{
if (!IsLoaded) return;
Leaderboard.Scores = null;
getScoresRequest?.Cancel();
if (api == null || beatmap?.BeatmapInfo == null || !Leaderboard.IsPresent) return;
getScoresRequest = new GetScoresRequest(beatmap.BeatmapInfo);
getScoresRequest.Success += r => Leaderboard.Scores = r.Scores;
api.Queue(getScoresRequest);
}
}
}