mirror of
https://github.com/ppy/osu
synced 2024-12-26 08:53:10 +00:00
85 lines
4.3 KiB
C#
85 lines
4.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class MouseSettingsStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.MouseSettings";
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/// <summary>
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/// "Mouse"
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/// </summary>
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public static LocalisableString Mouse => new TranslatableString(getKey(@"mouse"), @"Mouse");
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/// <summary>
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/// "Not applicable in full screen mode"
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/// </summary>
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public static LocalisableString NotApplicableFullscreen => new TranslatableString(getKey(@"not_applicable_full_screen"), @"Not applicable in full screen mode");
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/// <summary>
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/// "High precision mouse"
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/// </summary>
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public static LocalisableString HighPrecisionMouse => new TranslatableString(getKey(@"high_precision_mouse"), @"High precision mouse");
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/// <summary>
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/// "Attempts to bypass any operation system mouse acceleration. On windows, this is equivalent to what used to be known as "Raw Input"."
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/// </summary>
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public static LocalisableString HighPrecisionMouseTooltip => new TranslatableString(getKey(@"high_precision_mouse_tooltip"), @"Attempts to bypass any operation system mouse acceleration. On windows, this is equivalent to what used to be known as ""Raw Input"".");
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/// <summary>
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/// "Confine mouse cursor to window"
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/// </summary>
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public static LocalisableString ConfineMouseMode => new TranslatableString(getKey(@"confine_mouse_mode"), @"Confine mouse cursor to window");
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/// <summary>
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/// "Disable mouse wheel adjusting volume during gameplay"
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/// </summary>
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public static LocalisableString DisableMouseWheelVolumeAdjust => new TranslatableString(getKey(@"disable_mouse_wheel_volume_adjust"), @"Disable mouse wheel adjusting volume during gameplay");
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/// <summary>
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/// "Volume can still be adjusted using the mouse wheel by holding "Alt""
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/// </summary>
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public static LocalisableString DisableMouseWheelVolumeAdjustTooltip => new TranslatableString(getKey(@"disable_mouse_wheel_volume_adjust_tooltip"), @"Volume can still be adjusted using the mouse wheel by holding ""Alt""");
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/// <summary>
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/// "Disable clicks during gameplay"
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/// </summary>
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public static LocalisableString DisableClicksDuringGameplay => new TranslatableString(getKey(@"disable_clicks"), @"Disable clicks during gameplay");
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/// <summary>
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/// "Enable high precision mouse to adjust sensitivity"
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/// </summary>
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public static LocalisableString EnableHighPrecisionForSensitivityAdjust => new TranslatableString(getKey(@"enable_high_precision_for_sensitivity_adjust"), @"Enable high precision mouse to adjust sensitivity");
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/// <summary>
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/// "Cursor sensitivity"
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/// </summary>
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public static LocalisableString CursorSensitivity => new TranslatableString(getKey(@"cursor_sensitivity"), @"Cursor sensitivity");
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/// <summary>
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/// "This setting has known issues on your platform. If you encounter problems, it is recommended to adjust sensitivity externally and keep this disabled for now."
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/// </summary>
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public static LocalisableString HighPrecisionPlatformWarning => new TranslatableString(getKey(@"high_precision_platform_warning"), @"This setting has known issues on your platform. If you encounter problems, it is recommended to adjust sensitivity externally and keep this disabled for now.");
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/// <summary>
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/// "Always"
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/// </summary>
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public static LocalisableString AlwaysConfine => new TranslatableString(getKey(@"always_confine"), @"Always");
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/// <summary>
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/// "During Gameplay"
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/// </summary>
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public static LocalisableString ConfineDuringGameplay => new TranslatableString(getKey(@"confine_during_gameplay"), @"During Gameplay");
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/// <summary>
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/// "Never"
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/// </summary>
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public static LocalisableString NeverConfine => new TranslatableString(getKey(@"never_confine"), @"Never");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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