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https://github.com/ppy/osu
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52 lines
2.1 KiB
C#
52 lines
2.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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namespace osu.Game.Skinning
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{
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public static class SerialisableDrawableExtensions
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{
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public static SerialisedDrawableInfo CreateSerialisedInfo(this Drawable component) => new SerialisedDrawableInfo(component);
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public static void ApplySerialisedInfo(this Drawable component, SerialisedDrawableInfo drawableInfo)
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{
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// todo: can probably make this better via deserialisation directly using a common interface.
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component.Position = drawableInfo.Position;
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component.Rotation = drawableInfo.Rotation;
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component.Scale = drawableInfo.Scale;
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component.Anchor = drawableInfo.Anchor;
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component.Origin = drawableInfo.Origin;
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if (component is ISerialisableDrawable serialisableDrawable)
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{
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serialisableDrawable.UsesFixedAnchor = drawableInfo.UsesFixedAnchor;
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foreach (var (_, property) in component.GetSettingsSourceProperties())
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{
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var bindable = ((IBindable)property.GetValue(component)!);
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if (!drawableInfo.Settings.TryGetValue(property.Name.ToSnakeCase(), out object? settingValue))
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{
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// TODO: We probably want to restore default if not included in serialisation information.
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// This is not simple to do as SetDefault() is only found in the typed Bindable<T> interface right now.
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continue;
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}
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serialisableDrawable.CopyAdjustedSetting(bindable, settingValue);
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}
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}
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if (component is Container container)
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{
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foreach (var child in drawableInfo.Children)
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container.Add(child.CreateInstance());
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}
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}
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}
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}
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