osu/osu.Game/Screens/IHandlePresentBeatmap.cs
2022-06-17 16:37:17 +09:00

26 lines
930 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
namespace osu.Game.Screens
{
/// <summary>
/// Denotes a screen which can handle beatmap / ruleset selection via local logic.
/// This is used in the <see cref="OsuGame.PresentBeatmap"/> flow to handle cases which require custom logic,
/// for instance, if a lease is held on the Beatmap.
/// </summary>
public interface IHandlePresentBeatmap
{
/// <summary>
/// Invoked with a requested beatmap / ruleset for selection.
/// </summary>
/// <param name="beatmap">The beatmap to be selected.</param>
/// <param name="ruleset">The ruleset to be selected.</param>
void PresentBeatmap(WorkingBeatmap beatmap, RulesetInfo ruleset);
}
}