osu/osu.Game.Rulesets.Catch
2022-10-12 17:47:20 +09:00
..
Beatmaps Automated #nullable processing 2022-06-17 16:37:17 +09:00
Difficulty Add versioning to difficulty calculators 2022-07-21 18:15:25 +09:00
Edit Avoid casting by accepting all Playfields but throwing on a bad choice 2022-10-11 16:54:41 +09:00
Judgements Automated #nullable processing 2022-06-17 16:37:17 +09:00
Mods Improve flashlight display on break periods 2022-10-11 17:16:57 +03:00
Objects Rename ClampToPlayField 2022-09-21 17:14:02 +02:00
Properties Automated #nullable processing 2022-06-17 16:37:17 +09:00
Replays Remove the nullable disable annotation and fix the breaking api. 2022-07-02 13:33:05 +08:00
Resources/Testing/Beatmaps
Scoring Automated #nullable processing 2022-06-17 16:37:17 +09:00
Skinning Add legacy skin fallback when beatmap skin is providing resources 2022-10-12 17:47:20 +09:00
UI Fix initial state being wrong due to BindValueChanged call in BDL load 2022-10-12 15:26:26 +09:00
CatchInputManager.cs add basic touch functionality 2022-08-13 18:02:29 +08:00
CatchRuleset.cs Rename CreateLegacySkinProvider to CreateSkinTransformer and apply to all skins 2022-09-15 20:18:10 +09:00
CatchSkinComponent.cs Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
CatchSkinComponents.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
osu.Game.Rulesets.Catch.csproj