mirror of https://github.com/ppy/osu
192 lines
6.1 KiB
C#
192 lines
6.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring.Legacy;
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namespace osu.Game.Rulesets.Catch.Difficulty
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{
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internal class CatchLegacyScoreSimulator : ILegacyScoreSimulator
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{
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private readonly ScoreProcessor scoreProcessor = new CatchScoreProcessor();
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private int legacyBonusScore;
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private int standardisedBonusScore;
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private int combo;
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private double scoreMultiplier;
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public LegacyScoreAttributes Simulate(IWorkingBeatmap workingBeatmap, IBeatmap playableBeatmap)
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{
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IBeatmap baseBeatmap = workingBeatmap.Beatmap;
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int countNormal = 0;
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int countSlider = 0;
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int countSpinner = 0;
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foreach (HitObject obj in baseBeatmap.HitObjects)
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{
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switch (obj)
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{
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case IHasPath:
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countSlider++;
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break;
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case IHasDuration:
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countSpinner++;
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break;
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default:
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countNormal++;
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break;
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}
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}
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int objectCount = countNormal + countSlider + countSpinner;
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int drainLength = 0;
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if (baseBeatmap.HitObjects.Count > 0)
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{
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int breakLength = baseBeatmap.Breaks.Select(b => (int)Math.Round(b.EndTime) - (int)Math.Round(b.StartTime)).Sum();
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drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000;
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}
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scoreMultiplier = LegacyRulesetExtensions.CalculateDifficultyPeppyStars(baseBeatmap.Difficulty, objectCount, drainLength);
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LegacyScoreAttributes attributes = new LegacyScoreAttributes();
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foreach (var obj in playableBeatmap.HitObjects)
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simulateHit(obj, ref attributes);
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attributes.BonusScoreRatio = legacyBonusScore == 0 ? 0 : (double)standardisedBonusScore / legacyBonusScore;
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attributes.BonusScore = legacyBonusScore;
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attributes.MaxCombo = combo;
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return attributes;
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}
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private void simulateHit(HitObject hitObject, ref LegacyScoreAttributes attributes)
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{
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bool increaseCombo = true;
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bool addScoreComboMultiplier = false;
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bool isBonus = false;
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HitResult bonusResult = HitResult.None;
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int scoreIncrease = 0;
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switch (hitObject)
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{
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case TinyDroplet:
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scoreIncrease = 10;
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increaseCombo = false;
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break;
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case Droplet:
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scoreIncrease = 100;
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break;
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case Fruit:
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scoreIncrease = 300;
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addScoreComboMultiplier = true;
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increaseCombo = true;
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break;
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case Banana:
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scoreIncrease = 1100;
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increaseCombo = false;
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isBonus = true;
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bonusResult = HitResult.LargeBonus;
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break;
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case JuiceStream:
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foreach (var nested in hitObject.NestedHitObjects)
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simulateHit(nested, ref attributes);
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return;
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case BananaShower:
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foreach (var nested in hitObject.NestedHitObjects)
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simulateHit(nested, ref attributes);
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return;
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}
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if (addScoreComboMultiplier)
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{
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// ReSharper disable once PossibleLossOfFraction (intentional to match osu-stable...)
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attributes.ComboScore += (int)(Math.Max(0, combo - 1) * (scoreIncrease / 25 * scoreMultiplier));
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}
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if (isBonus)
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{
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legacyBonusScore += scoreIncrease;
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standardisedBonusScore += scoreProcessor.GetBaseScoreForResult(bonusResult);
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}
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else
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attributes.AccuracyScore += scoreIncrease;
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if (increaseCombo)
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combo++;
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}
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public double GetLegacyScoreMultiplier(IReadOnlyList<Mod> mods, LegacyBeatmapConversionDifficultyInfo difficulty)
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{
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bool scoreV2 = mods.Any(m => m is ModScoreV2);
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double multiplier = 1.0;
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foreach (var mod in mods)
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{
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switch (mod)
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{
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case CatchModNoFail:
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multiplier *= scoreV2 ? 1.0 : 0.5;
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break;
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case CatchModEasy:
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multiplier *= 0.5;
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break;
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case CatchModHalfTime:
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case CatchModDaycore:
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multiplier *= 0.3;
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break;
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case CatchModHidden:
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multiplier *= scoreV2 ? 1.0 : 1.06;
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break;
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case CatchModHardRock:
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multiplier *= 1.12;
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break;
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case CatchModDoubleTime:
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case CatchModNightcore:
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multiplier *= 1.06;
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break;
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case CatchModFlashlight:
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multiplier *= 1.12;
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break;
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case CatchModRelax:
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return 0;
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}
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}
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return multiplier;
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}
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}
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}
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