mirror of https://github.com/ppy/osu
113 lines
4.2 KiB
C#
113 lines
4.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Screens.Select.Options
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{
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public class BeatmapOptionsOverlay : FocusedOverlayContainer
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{
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private const float transition_duration = 500;
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private const float x_position = 0.2f;
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private const float x_movement = 0.8f;
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private const float height = 100;
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private readonly Box holder;
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private readonly FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
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protected override void PopIn()
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{
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base.PopIn();
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FadeIn(transition_duration, EasingTypes.OutQuint);
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if (buttonsContainer.Position.X == 1 || Alpha == 0)
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buttonsContainer.MoveToX(x_position - x_movement);
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holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, EasingTypes.OutQuint);
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buttonsContainer.MoveToX(x_position, transition_duration, EasingTypes.OutQuint);
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buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, EasingTypes.OutQuint);
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}
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protected override void PopOut()
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{
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base.PopOut();
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holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, EasingTypes.InSine);
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buttonsContainer.MoveToX(x_position + x_movement, transition_duration, EasingTypes.InSine);
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buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, EasingTypes.InSine);
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FadeOut(transition_duration, EasingTypes.InQuint);
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}
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public BeatmapOptionsOverlay()
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{
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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Anchor = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft;
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Children = new Drawable[]
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{
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holder = new Box
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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Height = 0.5f,
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Scale = new Vector2(1, 0),
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Colour = Color4.Black.Opacity(0.5f),
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},
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buttonsContainer = new ReverseDepthFillFlowContainer<BeatmapOptionsButton>
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{
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Height = height,
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RelativePositionAxes = Axes.X,
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AutoSizeAxes = Axes.X,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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},
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};
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}
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/// <param name="firstLine">Text in the first line.</param>
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/// <param name="secondLine">Text in the second line.</param>
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/// <param name="colour">Colour of the button.</param>
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/// <param name="icon">Icon of the button.</param>
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/// <param name="hotkey">Hotkey of the button.</param>
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/// <param name="action">Action the button does.</param>
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/// <param name="depth">
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/// <para>Lower depth to be put on the left, and higher to be put on the right.</para>
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/// <para>Notice this is different to <see cref="Footer"/>!</para>
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/// </param>
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public void AddButton(string firstLine, string secondLine, FontAwesome icon, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
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{
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buttonsContainer.Add(new BeatmapOptionsButton
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{
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FirstLineText = firstLine,
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SecondLineText = secondLine,
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Icon = icon,
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ButtonColour = colour,
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Depth = depth,
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Action = () =>
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{
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Hide();
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action?.Invoke();
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},
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HotKey = hotkey
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});
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}
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}
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}
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