mirror of https://github.com/ppy/osu
143 lines
3.9 KiB
C#
143 lines
3.9 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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namespace osu.Game.Graphics.UserInterface
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{
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public class Nub : CircularContainer, IHasCurrentValue<bool>, IHasAccentColour
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{
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public const float COLLAPSED_SIZE = 20;
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public const float EXPANDED_SIZE = 40;
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private const float border_width = 3;
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public Nub()
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{
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Box fill;
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Size = new Vector2(COLLAPSED_SIZE, 12);
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BorderColour = Color4.White;
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BorderThickness = border_width;
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Masking = true;
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Children = new[]
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{
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fill = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true,
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},
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};
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Current.ValueChanged += newValue =>
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{
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if (newValue)
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fill.FadeIn(200, EasingTypes.OutQuint);
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else
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fill.FadeTo(0.01f, 200, EasingTypes.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.Pink;
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GlowingAccentColour = colours.PinkLighter;
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GlowColour = colours.PinkDarker;
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = GlowColour,
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Type = EdgeEffectType.Glow,
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Radius = 10,
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Roundness = 8,
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};
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}
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protected override void LoadComplete()
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{
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FadeEdgeEffectTo(0);
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}
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private bool glowing;
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public bool Glowing
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{
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get { return glowing; }
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set
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{
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glowing = value;
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if (value)
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{
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FadeColour(GlowingAccentColour, 500, EasingTypes.OutQuint);
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FadeEdgeEffectTo(1, 500, EasingTypes.OutQuint);
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}
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else
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{
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FadeEdgeEffectTo(0, 500);
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FadeColour(AccentColour, 500);
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}
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}
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}
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public bool Expanded
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{
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set
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{
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ResizeTo(new Vector2(value ? EXPANDED_SIZE : COLLAPSED_SIZE, 12), 500, EasingTypes.OutQuint);
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}
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}
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public Bindable<bool> Current { get; } = new Bindable<bool>();
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get { return accentColour; }
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set
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{
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accentColour = value;
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if (!Glowing)
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Colour = value;
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}
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}
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private Color4 glowingAccentColour;
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public Color4 GlowingAccentColour
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{
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get { return glowingAccentColour; }
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set
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{
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glowingAccentColour = value;
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if (Glowing)
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Colour = value;
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}
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}
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private Color4 glowColour;
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public Color4 GlowColour
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{
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get { return glowColour; }
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set
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{
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glowColour = value;
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var effect = EdgeEffect;
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effect.Colour = value;
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EdgeEffect = effect;
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}
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}
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}
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}
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