osu/osu.Game/Screens/Play
2017-04-24 20:22:21 +09:00
..
Pause fixes 2017-03-28 05:19:32 +03:00
FailOverlay.cs Improve "escape" pressing logic in pause/fail menus. 2017-04-13 12:40:00 +09:00
HotkeyRetryOverlay.cs Remove unnecessary AlwaysPresent. 2017-04-10 17:26:05 +09:00
KeyConversionInputManager.cs Split PlayerInputManager into two classes, allowing more precise handling of input (for KeyCounter). 2017-03-14 16:00:35 +09:00
KeyCounter.cs Reduce error count. 2017-03-09 14:24:16 +09:00
KeyCounterCollection.cs Enforce readonly private members where possible. 2017-03-23 13:50:08 +09:00
KeyCounterKeyboard.cs Use Color4Extensions from Framework and remove redundant Name 2017-03-04 19:42:37 +01:00
KeyCounterMouse.cs Make everything share DropDown implementations again. Remove unnecessary files. 2017-03-16 21:17:14 +09:00
MenuOverlay.cs Updates in-line with framework. 2017-04-18 15:34:53 +09:00
PauseOverlay.cs Improve "escape" pressing logic in pause/fail menus. 2017-04-13 12:40:00 +09:00
Player.cs Merge remote-tracking branch 'upstream/master' into speed-adjust-mods 2017-04-21 20:55:20 +09:00
PlayerInputManager.cs Remove unnecessary base.Update() in PlayerInputManager. 2017-04-24 20:22:21 +09:00
PlayerLoader.cs Allow OsuScreens to decide whether ruleset switching should be allowed. 2017-04-21 16:03:59 +09:00
ReplayPlayer.cs Mode -> Ruleset. 2017-04-18 16:05:58 +09:00
SkipButton.cs Do not shadow Colour in TwoLayerButton 2017-02-23 22:33:37 +01:00
SongProgress.cs Flexible cube count (and thus graph height). 2017-04-18 19:25:52 +09:00
SongProgressBar.cs Fix incorrect default state. Handle input better. 2017-04-14 14:40:52 +09:00
SongProgressGraph.cs Fix incorrect EndTimes when processing has not been run on HitObjects before the SongProgressGraph is displayed. 2017-04-19 16:05:14 +09:00
SquareGraph.cs Adjust visuals slightly. 2017-04-18 20:52:57 +09:00