mirror of
https://github.com/ppy/osu
synced 2024-12-30 02:42:29 +00:00
69 lines
2.2 KiB
C#
69 lines
2.2 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using OpenTK.Graphics;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Framework.MathUtils;
|
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using OpenTK;
|
|
|
|
namespace osu.Game.Rulesets.Mania.UI
|
|
{
|
|
internal class HitExplosion : CompositeDrawable
|
|
{
|
|
public override bool RemoveWhenNotAlive => true;
|
|
|
|
private readonly CircularContainer circle;
|
|
|
|
public HitExplosion(DrawableHitObject judgedObject)
|
|
{
|
|
bool isTick = judgedObject is DrawableHoldNoteTick;
|
|
|
|
Origin = Anchor.Centre;
|
|
|
|
RelativeSizeAxes = Axes.X;
|
|
Y = NotePiece.NOTE_HEIGHT / 2;
|
|
Height = NotePiece.NOTE_HEIGHT;
|
|
|
|
// scale roughly in-line with visual appearance of notes
|
|
Scale = new Vector2(isTick ? 0.4f : 0.8f);
|
|
|
|
InternalChild = circle = new CircularContainer
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Masking = true,
|
|
// we want our size to be very small so the glow dominates it.
|
|
Size = new Vector2(0.1f),
|
|
EdgeEffect = new EdgeEffectParameters
|
|
{
|
|
Type = EdgeEffectType.Glow,
|
|
Colour = Interpolation.ValueAt(0.1f, judgedObject.AccentColour, Color4.White, 0, 1),
|
|
Radius = 100,
|
|
},
|
|
Child = new Box
|
|
{
|
|
Alpha = 0,
|
|
RelativeSizeAxes = Axes.Both,
|
|
AlwaysPresent = true
|
|
}
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
circle.ResizeTo(circle.Size * new Vector2(4, 20), 1000, Easing.OutQuint);
|
|
this.FadeIn(16).Then().FadeOut(500, Easing.OutQuint);
|
|
|
|
Expire(true);
|
|
}
|
|
}
|
|
}
|