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https://github.com/ppy/osu
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90 lines
2.8 KiB
C#
90 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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public partial class TestSceneTaikoPlayfield : TaikoSkinnableTestScene
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{
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[Cached(typeof(IScrollingInfo))]
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private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
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{
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Direction = { Value = ScrollingDirection.Left },
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TimeRange = { Value = 5000 },
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};
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[SetUpSteps]
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public void SetUpSteps()
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{
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TaikoBeatmap beatmap;
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AddStep("set beatmap", () =>
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{
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Beatmap.Value = CreateWorkingBeatmap(beatmap = new TaikoBeatmap());
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beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 });
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Beatmap.Value.Track.Start();
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});
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AddStep("Load playfield", () => SetContents(_ => new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(2f, 1f),
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Scale = new Vector2(0.5f),
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Child = new TaikoPlayfieldAdjustmentContainer { Child = new TaikoPlayfield() },
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}));
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}
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[Test]
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public void TestBasic()
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{
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AddStep("do nothing", () => { });
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}
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[Test]
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public void TestHeightChanges()
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{
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int value = 0;
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AddRepeatStep("change height", () =>
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{
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value = (value + 1) % 5;
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this.ChildrenOfType<TaikoPlayfieldAdjustmentContainer>().ForEach(p =>
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{
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var parent = (Container)p.Parent.AsNonNull();
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parent.Scale = new Vector2(0.5f + 0.1f * value);
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parent.Width = 1f / parent.Scale.X;
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parent.Height = 0.5f / parent.Scale.Y;
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});
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}, 50);
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}
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[Test]
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public void TestKiai()
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{
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bool kiai = false;
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AddStep("Toggle kiai", () =>
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{
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Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new EffectControlPoint { KiaiMode = (kiai = !kiai) });
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});
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}
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}
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}
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