mirror of https://github.com/ppy/osu
23 lines
781 B
C#
23 lines
781 B
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Input;
|
|
using osu.Game.Rulesets.Replays;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Replays
|
|
{
|
|
internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler<ManiaReplayFrame>
|
|
{
|
|
public ManiaFramedReplayInputHandler(Replay replay)
|
|
: base(replay)
|
|
{
|
|
}
|
|
|
|
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
|
|
|
|
public override List<InputState> GetPendingStates() => new List<InputState> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame.Actions } };
|
|
}
|
|
}
|