osu/osu.Game/Modes/UI/ScoreOverlay.cs
Dean Herbert 02cab41d34
Move InputManager to a higher and more implicit level.
Also makes KeyCounterCollection work with replays.
2017-03-07 19:30:48 +09:00

98 lines
3.5 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Modes.Objects;
using OpenTK;
using osu.Framework.Graphics.Primitives;
using osu.Game.Screens.Play;
using osu.Framework.Allocation;
using osu.Game.Configuration;
using osu.Framework.Configuration;
namespace osu.Game.Modes.UI
{
public abstract class ScoreOverlay : Container
{
public KeyCounterCollection KeyCounter;
public ComboCounter ComboCounter;
public ScoreCounter ScoreCounter;
public PercentageCounter AccuracyCounter;
public HealthDisplay HealthDisplay;
public Score Score { get; set; }
private Bindable<bool> showKeyCounter;
protected abstract KeyCounterCollection CreateKeyCounter();
protected abstract ComboCounter CreateComboCounter();
protected abstract PercentageCounter CreateAccuracyCounter();
protected abstract ScoreCounter CreateScoreCounter();
protected virtual HealthDisplay CreateHealthDisplay() => new HealthDisplay
{
Size = new Vector2(1, 5),
RelativeSizeAxes = Axes.X,
Margin = new MarginPadding { Top = 20 }
};
public virtual void OnHit(HitObject h)
{
ComboCounter?.Increment();
ScoreCounter?.Increment(300);
AccuracyCounter?.Set(Math.Min(1, AccuracyCounter.Count + 0.01f));
}
public virtual void OnMiss(HitObject h)
{
ComboCounter?.Roll();
AccuracyCounter?.Set(AccuracyCounter.Count - 0.01f);
}
protected ScoreOverlay()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[] {
KeyCounter = CreateKeyCounter(),
ComboCounter = CreateComboCounter(),
ScoreCounter = CreateScoreCounter(),
AccuracyCounter = CreateAccuracyCounter(),
HealthDisplay = CreateHealthDisplay(),
};
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
showKeyCounter = config.GetBindable<bool>(OsuConfig.KeyOverlay);
showKeyCounter.ValueChanged += visibilityChanged;
showKeyCounter.TriggerChange();
}
private void visibilityChanged(object sender, EventArgs e)
{
if (showKeyCounter)
KeyCounter.Show();
else
KeyCounter.Hide();
}
public void BindProcessor(ScoreProcessor processor)
{
//bind processor bindables to combocounter, score display etc.
//TODO: these should be bindable binds, not events!
processor.TotalScore.ValueChanged += delegate { ScoreCounter?.Set((ulong)processor.TotalScore.Value); };
processor.Accuracy.ValueChanged += delegate { AccuracyCounter?.Set((float)processor.Accuracy.Value); };
processor.Combo.ValueChanged += delegate { ComboCounter?.Set((ulong)processor.Combo.Value); };
HealthDisplay?.Current.BindTo(processor.Health);
}
public void BindHitRenderer(HitRenderer hitRenderer)
{
hitRenderer.InputManager.Add(KeyCounter.GetReceptor());
}
}
}