mirror of
https://github.com/ppy/osu
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113 lines
4.5 KiB
C#
113 lines
4.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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namespace osu.Game.Input
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{
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public class RealmKeyBindingStore : RealmBackedStore, IKeyBindingStore
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{
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public event Action KeyBindingChanged;
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public RealmKeyBindingStore(RealmContextFactory contextFactory, RulesetStore rulesets, Storage storage = null)
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: base(contextFactory, storage)
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{
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using (ContextFactory.GetForWrite())
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{
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foreach (RulesetInfo info in rulesets.AvailableRulesets)
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{
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var ruleset = info.CreateInstance();
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foreach (var variant in ruleset.AvailableVariants)
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insertDefaults(ruleset.GetDefaultKeyBindings(variant), info.ID, variant);
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}
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}
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}
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/// <summary>
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/// Retrieve all user-defined key combinations (in a format that can be displayed) for a specific action.
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/// </summary>
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/// <param name="globalAction">The action to lookup.</param>
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/// <returns>A set of display strings for all the user's key configuration for the action.</returns>
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public IEnumerable<string> GetReadableKeyCombinationsFor(GlobalAction globalAction)
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{
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foreach (var action in query().Where(b => (GlobalAction)b.Action == globalAction))
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{
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string str = ((IKeyBinding)action).KeyCombination.ReadableString();
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// even if found, the readable string may be empty for an unbound action.
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if (str.Length > 0)
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yield return str;
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}
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}
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public void Register(KeyBindingContainer manager) => insertDefaults(manager.DefaultKeyBindings);
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private void insertDefaults(IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
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{
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using (var usage = ContextFactory.GetForWrite())
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{
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// compare counts in database vs defaults
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foreach (var group in defaults.GroupBy(k => k.Action))
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{
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int count = query(rulesetId, variant).Count(k => k.Action == (int)group.Key);
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int aimCount = group.Count();
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if (aimCount <= count)
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continue;
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foreach (var insertable in group.Skip(count).Take(aimCount - count))
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{
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// insert any defaults which are missing.
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usage.Context.Add(new RealmKeyBinding
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{
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ID = Guid.NewGuid().ToString(),
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KeyCombination = insertable.KeyCombination.ToString(),
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Action = (int)insertable.Action,
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RulesetID = rulesetId,
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Variant = variant
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});
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}
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}
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}
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}
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/// <summary>
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/// Retrieve <see cref="RealmKeyBinding"/>s for a specified ruleset/variant content.
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/// </summary>
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/// <param name="rulesetId">The ruleset's internal ID.</param>
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/// <param name="variant">An optional variant.</param>
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/// <returns></returns>
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private IQueryable<RealmKeyBinding> query(int? rulesetId = null, int? variant = null) =>
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ContextFactory.Get().All<RealmKeyBinding>().Where(b => b.RulesetID == rulesetId && b.Variant == variant);
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public List<IKeyBinding> Query(int? rulesetId = null, int? variant = null)
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=> query(rulesetId, variant).ToList().Select(r => r.Detach()).ToList<IKeyBinding>();
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public List<IKeyBinding> Query<T>(T action)
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where T : Enum
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{
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int lookup = (int)(object)action;
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return query(null, null).Where(rkb => rkb.Action == lookup).ToList().Select(r => r.Detach()).ToList<IKeyBinding>();
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}
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public void Update(IHasGuidPrimaryKey keyBinding, Action<IKeyBinding> modification)
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{
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using (var realm = ContextFactory.GetForWrite())
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{
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var realmKeyBinding = realm.Context.Find<RealmKeyBinding>(keyBinding.ID);
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modification(realmKeyBinding);
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}
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KeyBindingChanged?.Invoke();
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}
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}
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}
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