mirror of
https://github.com/ppy/osu
synced 2024-12-13 02:17:32 +00:00
135 lines
4.3 KiB
C#
135 lines
4.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.IO.Network;
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namespace osu.Game.Online.API
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{
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/// <summary>
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/// An API request with a well-defined response type.
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/// </summary>
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/// <typeparam name="T">Type of the response (used for deserialisation).</typeparam>
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public abstract class APIRequest<T> : APIRequest
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{
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protected override WebRequest CreateWebRequest() => new JsonWebRequest<T>(Uri);
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public T Result => ((JsonWebRequest<T>)WebRequest).ResponseObject;
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protected APIRequest()
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{
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base.Success += onSuccess;
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}
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private void onSuccess() => Success?.Invoke(Result);
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/// <summary>
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/// Invoked on successful completion of an API request.
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/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
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/// </summary>
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public new event APISuccessHandler<T> Success;
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}
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/// <summary>
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/// AN API request with no specified response type.
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/// </summary>
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public abstract class APIRequest
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{
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/// <summary>
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/// The maximum amount of time before this request will fail.
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/// </summary>
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public int Timeout = WebRequest.DEFAULT_TIMEOUT;
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protected virtual string Target => string.Empty;
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protected virtual WebRequest CreateWebRequest() => new WebRequest(Uri);
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protected virtual string Uri => $@"{API.Endpoint}/api/v2/{Target}";
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private double remainingTime => Math.Max(0, Timeout - (DateTimeOffset.UtcNow - (startTime ?? DateTimeOffset.MinValue)).TotalMilliseconds);
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public bool ExceededTimeout => remainingTime == 0;
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private DateTimeOffset? startTime;
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protected APIAccess API;
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protected WebRequest WebRequest;
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/// <summary>
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/// Invoked on successful completion of an API request.
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/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
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/// </summary>
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public event APISuccessHandler Success;
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/// <summary>
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/// Invoked on failure to complete an API request.
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/// This will be scheduled to the API's internal scheduler (run on update thread automatically).
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/// </summary>
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public event APIFailureHandler Failure;
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private bool cancelled;
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private Action pendingFailure;
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public void Perform(APIAccess api)
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{
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API = api;
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if (checkAndProcessFailure())
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return;
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if (startTime == null)
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startTime = DateTimeOffset.UtcNow;
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if (remainingTime <= 0)
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throw new TimeoutException(@"API request timeout hit");
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WebRequest = CreateWebRequest();
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WebRequest.Failed += Fail;
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WebRequest.AllowRetryOnTimeout = false;
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WebRequest.AddHeader("Authorization", $"Bearer {api.AccessToken}");
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if (checkAndProcessFailure())
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return;
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if (!WebRequest.Aborted) //could have been aborted by a Cancel() call
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WebRequest.Perform();
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if (checkAndProcessFailure())
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return;
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api.Schedule(delegate { Success?.Invoke(); });
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}
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public void Cancel() => Fail(new OperationCanceledException(@"Request cancelled"));
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public void Fail(Exception e)
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{
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cancelled = true;
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WebRequest?.Abort();
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pendingFailure = () => Failure?.Invoke(e);
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checkAndProcessFailure();
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}
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/// <summary>
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/// Checked for cancellation or error. Also queues up the Failed event if we can.
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/// </summary>
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/// <returns>Whether we are in a failed or cancelled state.</returns>
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private bool checkAndProcessFailure()
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{
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if (API == null || pendingFailure == null) return cancelled;
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API.Schedule(pendingFailure);
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pendingFailure = null;
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return true;
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}
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}
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public delegate void APIFailureHandler(Exception e);
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public delegate void APISuccessHandler();
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public delegate void APIProgressHandler(long current, long total);
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public delegate void APISuccessHandler<in T>(T content);
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}
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