mirror of
https://github.com/ppy/osu
synced 2024-12-14 10:57:41 +00:00
90 lines
3.5 KiB
C#
90 lines
3.5 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Platform;
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using osu.Game.Database;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets;
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namespace osu.Game.Input
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{
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public class KeyBindingStore : DatabaseBackedStore
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{
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public event Action KeyBindingChanged;
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public KeyBindingStore(Func<OsuDbContext> getContext, RulesetStore rulesets, Storage storage = null)
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: base(getContext, storage)
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{
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foreach (var info in rulesets.AvailableRulesets)
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{
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var ruleset = info.CreateInstance();
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foreach (var variant in ruleset.AvailableVariants)
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insertDefaults(ruleset.GetDefaultKeyBindings(variant), info.ID, variant);
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}
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}
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public void Register(KeyBindingInputManager manager) => insertDefaults(manager.DefaultKeyBindings);
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protected override void Prepare(bool reset = false)
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{
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if (reset)
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GetContext().Database.ExecuteSqlCommand("DELETE FROM KeyBinding");
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}
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private void insertDefaults(IEnumerable<KeyBinding> defaults, int? rulesetId = null, int? variant = null)
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{
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using (var context = GetContext())
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using (var transaction = context.Database.BeginTransaction())
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{
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// compare counts in database vs defaults
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foreach (var group in defaults.GroupBy(k => k.Action))
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{
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int count = query(context, rulesetId, variant).Count(k => (int)k.Action == (int)group.Key);
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int aimCount = group.Count();
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if (aimCount <= count)
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continue;
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foreach (var insertable in group.Skip(count).Take(aimCount - count))
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// insert any defaults which are missing.
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context.DatabasedKeyBinding.Add(new DatabasedKeyBinding
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{
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KeyCombination = insertable.KeyCombination,
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Action = insertable.Action,
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RulesetID = rulesetId,
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Variant = variant
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});
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}
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context.SaveChanges();
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transaction.Commit();
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}
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}
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/// <summary>
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/// Retrieve <see cref="KeyBinding"/>s for a specified ruleset/variant content.
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/// </summary>
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/// <param name="rulesetId">The ruleset's internal ID.</param>
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/// <param name="variant">An optional variant.</param>
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/// <returns></returns>
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public IEnumerable<KeyBinding> Query(int? rulesetId = null, int? variant = null) => query(GetContext(), rulesetId, variant);
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private IEnumerable<KeyBinding> query(OsuDbContext context, int? rulesetId = null, int? variant = null) =>
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context.DatabasedKeyBinding.Where(b => b.RulesetID == rulesetId && b.Variant == variant);
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public void Update(KeyBinding keyBinding)
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{
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var context = GetContext();
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context.Update(keyBinding);
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context.SaveChanges();
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KeyBindingChanged?.Invoke();
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}
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}
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}
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