osu/osu.Game/Skinning
Bartłomiej Dach c3bf6a0287 Remove weird vestigial Current reimplementation
Has no functional purpose anymore since the changes in the HUD element
data binding flow.
2021-05-08 21:01:37 +02:00
..
Editor Change scale multiplier to be closer to expectations 2021-05-03 15:25:18 +09:00
BeatmapSkinProvidingContainer.cs Reverted change to AllowConfigurationLookup and added a separate AllowColourLookup bool with config case based on lookup type in SkinProvidingContainer GetConfig call. 2021-01-13 13:07:07 -05:00
DefaultLegacySkin.cs Expose resources to skin via interface (and share common pieces with beatmap) 2020-12-21 15:18:52 +09:00
DefaultSkin.cs Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
DefaultSkinConfiguration.cs
GameplaySkinComponent.cs
GlobalSkinColours.cs
HUDSkinComponent.cs
HUDSkinComponents.cs Remove text skin components in favour of plain LegacySpriteTexts 2021-03-13 06:05:36 +03:00
IAnimationTimeReference.cs Expose animation start time as mutable in interface 2020-11-22 13:11:22 +01:00
IPooledSampleProvider.cs Trim double full-stop in xmldoc 2020-11-30 19:43:20 +01:00
ISkin.cs Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
ISkinComponent.cs
ISkinSource.cs
LegacyAccuracyCounter.cs Replace abstract class with interface, attached to the actual components (not skinnable wrapper) 2021-04-29 16:12:15 +09:00
LegacyBeatmapSkin.cs Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
LegacyColourCompatibility.cs
LegacyFont.cs Add legacy font enum and extensions 2021-03-13 06:05:36 +03:00
LegacyHealthDisplay.cs Replace abstract class with interface, attached to the actual components (not skinnable wrapper) 2021-04-29 16:12:15 +09:00
LegacyJudgementPieceNew.cs Move CanBeNull specification to the interface 2020-11-20 16:30:48 +09:00
LegacyJudgementPieceOld.cs
LegacyManiaSkinConfiguration.cs simplify implementation and adjust the default values 2020-12-13 22:43:36 +06:00
LegacyManiaSkinConfigurationLookup.cs add support for ScorePosition into LegacyManiaSkin 2020-12-10 20:11:08 +06:00
LegacyManiaSkinDecoder.cs Only trim trailing spaces to avoid breakage in storyboard parsing 2021-03-18 16:30:30 +09:00
LegacyRollingCounter.cs Update legacy sprite text constructor 2021-03-13 06:05:36 +03:00
LegacyScoreCounter.cs Remove weird vestigial Current reimplementation 2021-05-08 21:01:37 +02:00
LegacySkin.cs Merge branch 'master' into legacy-sprite-text-fonts 2021-03-25 14:52:01 +03:00
LegacySkinConfiguration.cs Move hit circle font from osu! ruleset 2021-03-13 06:05:36 +03:00
LegacySkinDecoder.cs Remove unnecessary second call to StripComments in skin parsing logic 2021-03-25 13:35:42 +09:00
LegacySkinExtensions.cs Fix incorrect default font overlap for score and combo 2021-03-26 10:35:46 +03:00
LegacySkinResourceStore.cs
LegacySkinTransformer.cs Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
LegacySpriteText.cs Update legacy sprite text constructor 2021-03-13 06:05:36 +03:00
PausableSkinnableSound.cs Add failing test 2021-04-20 16:51:00 +09:00
PoolableSkinnableSample.cs Fix disposal rather than performing some weird hack 2021-03-19 20:30:52 +09:00
Skin.cs Merge branch 'master' into fix-unsafe-skinnable-sample-play 2021-03-18 19:51:46 +01:00
SkinConfigManager.cs
SkinConfiguration.cs
SkinCustomColourLookup.cs
SkinFileInfo.cs
SkinInfo.cs
SkinManager.cs Change checks back to Contains 2021-03-25 14:14:38 +09:00
SkinnableDrawable.cs
SkinnableSound.cs Fix back to front initialisation order 2021-03-20 10:51:58 +09:00
SkinnableSprite.cs
SkinnableSpriteText.cs Apply changes to UI components overriding functions with changing signatures 2021-02-22 19:01:42 +09:00
SkinProvidingContainer.cs Use ISample everywhere in Skin GetSample lookup path 2021-02-18 18:32:28 +09:00
SkinReloadableDrawable.cs
SkinStore.cs
SkinUtils.cs