mirror of
https://github.com/ppy/osu
synced 2024-12-14 10:57:41 +00:00
1a3debc91d
Let's call this one temporary.
65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Threading;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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namespace osu.Game.Database
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{
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public abstract class DatabaseBackedStore
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{
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protected readonly Storage Storage;
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/// <summary>
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/// Create a new <see cref="OsuDbContext"/> instance (separate from the shared context via <see cref="GetContext"/> for performing isolated operations.
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/// </summary>
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protected readonly Func<OsuDbContext> CreateContext;
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private readonly ThreadLocal<OsuDbContext> queryContext;
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/// <summary>
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/// Retrieve a shared context for performing lookups (or write operations on the update thread, for now).
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/// </summary>
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protected OsuDbContext GetContext() => queryContext.Value;
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protected DatabaseBackedStore(Func<OsuDbContext> createContext, Storage storage = null)
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{
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CreateContext = createContext;
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// todo: while this seems to work quite well, we need to consider that contexts could enter a state where they are never cleaned up.
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queryContext = new ThreadLocal<OsuDbContext>(CreateContext);
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Storage = storage;
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try
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{
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Prepare();
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}
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catch (Exception e)
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{
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Logger.Error(e, $@"Failed to initialise the {GetType()}! Trying again with a clean database...");
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Prepare(true);
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}
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}
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/// <summary>
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/// Perform any common clean-up tasks. Should be run when idle, or whenever necessary.
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/// </summary>
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public virtual void Cleanup()
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{
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}
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/// <summary>
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/// Prepare this database for use. Tables should be created here.
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/// </summary>
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protected abstract void Prepare(bool reset = false);
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/// <summary>
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/// Reset this database to a default state. Undo all changes to database and storage backings.
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/// </summary>
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public void Reset() => Prepare(true);
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}
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}
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