mirror of https://github.com/ppy/osu
249 lines
8.6 KiB
C#
249 lines
8.6 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.EventArgs;
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using osu.Framework.Input.States;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play.HUD;
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using OpenTK;
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using OpenTK.Input;
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namespace osu.Game.Screens.Play
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{
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public class HUDOverlay : Container
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{
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private const int duration = 100;
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private readonly Container content;
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public readonly KeyCounterCollection KeyCounter;
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public readonly RollingCounter<int> ComboCounter;
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public readonly ScoreCounter ScoreCounter;
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public readonly RollingCounter<double> AccuracyCounter;
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public readonly HealthDisplay HealthDisplay;
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public readonly SongProgress Progress;
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public readonly ModDisplay ModDisplay;
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public readonly QuitButton HoldToQuit;
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public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
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private Bindable<bool> showHud;
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private readonly BindableBool replayLoaded = new BindableBool();
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private static bool hasShownNotificationOnce;
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public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, WorkingBeatmap working, IClock offsetClock, IAdjustableClock adjustableClock)
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{
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RelativeSizeAxes = Axes.Both;
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Add(content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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ComboCounter = CreateComboCounter(),
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ScoreCounter = CreateScoreCounter(),
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AccuracyCounter = CreateAccuracyCounter(),
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HealthDisplay = CreateHealthDisplay(),
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Progress = CreateProgress(),
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ModDisplay = CreateModsContainer(),
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PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
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new FillFlowContainer
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Position = -new Vector2(5, TwoLayerButton.SIZE_RETRACTED.Y),
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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KeyCounter = CreateKeyCounter(),
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HoldToQuit = CreateQuitButton(),
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}
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}
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}
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});
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BindProcessor(scoreProcessor);
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BindRulesetContainer(rulesetContainer);
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Progress.Objects = rulesetContainer.Objects;
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Progress.AudioClock = offsetClock;
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Progress.AllowSeeking = rulesetContainer.HasReplayLoaded;
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Progress.OnSeek = pos => adjustableClock.Seek(pos);
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ModDisplay.Current.BindTo(working.Mods);
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PlayerSettingsOverlay.PlaybackSettings.AdjustableClock = adjustableClock;
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuConfigManager config, NotificationOverlay notificationOverlay, OsuColour colours)
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{
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showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
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showHud.ValueChanged += hudVisibility => content.FadeTo(hudVisibility ? 1 : 0, duration);
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showHud.TriggerChange();
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if (!showHud && !hasShownNotificationOnce)
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{
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hasShownNotificationOnce = true;
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notificationOverlay?.Post(new SimpleNotification
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{
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Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab."
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});
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}
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// todo: the stuff below should probably not be in this base implementation, but in each individual class.
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ComboCounter.AccentColour = colours.BlueLighter;
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AccuracyCounter.AccentColour = colours.BlueLighter;
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ScoreCounter.AccentColour = colours.BlueLighter;
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var shd = HealthDisplay as StandardHealthDisplay;
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if (shd != null)
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{
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shd.AccentColour = colours.BlueLighter;
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shd.GlowColour = colours.BlueDarker;
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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replayLoaded.ValueChanged += replayLoadedValueChanged;
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replayLoaded.TriggerChange();
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}
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private void replayLoadedValueChanged(bool loaded)
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{
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PlayerSettingsOverlay.ReplayLoaded = loaded;
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if (loaded)
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{
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PlayerSettingsOverlay.Show();
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ModDisplay.FadeIn(200);
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}
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else
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{
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PlayerSettingsOverlay.Hide();
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ModDisplay.Delay(2000).FadeOut(200);
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}
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}
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protected virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
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{
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(rulesetContainer.KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(KeyCounter);
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replayLoaded.BindTo(rulesetContainer.HasReplayLoaded);
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Progress.BindRulestContainer(rulesetContainer);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return false;
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if (state.Keyboard.ShiftPressed)
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{
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switch (args.Key)
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{
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case Key.Tab:
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showHud.Value = !showHud.Value;
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return true;
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}
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}
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return base.OnKeyDown(state, args);
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}
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protected virtual RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopRight,
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Position = new Vector2(0, 35),
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TextSize = 20,
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Margin = new MarginPadding { Right = 140 },
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};
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protected virtual RollingCounter<int> CreateComboCounter() => new SimpleComboCounter
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopLeft,
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Position = new Vector2(0, 35),
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Margin = new MarginPadding { Left = 140 },
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TextSize = 20,
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};
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protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
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{
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Size = new Vector2(1, 5),
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 20 }
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};
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protected virtual KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection
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{
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FadeTime = 50,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Margin = new MarginPadding(10),
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};
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protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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TextSize = 40,
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Position = new Vector2(0, 30),
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};
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protected virtual SongProgress CreateProgress() => new SongProgress
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.X,
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};
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protected virtual QuitButton CreateQuitButton() => new QuitButton
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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};
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protected virtual ModDisplay CreateModsContainer() => new ModDisplay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Top = 20, Right = 10 },
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};
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protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
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protected virtual void BindProcessor(ScoreProcessor processor)
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{
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ScoreCounter?.Current.BindTo(processor.TotalScore);
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AccuracyCounter?.Current.BindTo(processor.Accuracy);
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ComboCounter?.Current.BindTo(processor.Combo);
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HealthDisplay?.Current.BindTo(processor.Health);
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var shd = HealthDisplay as StandardHealthDisplay;
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if (shd != null)
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processor.NewJudgement += shd.Flash;
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}
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}
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}
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