mirror of
https://github.com/ppy/osu
synced 2024-12-12 18:07:52 +00:00
124 lines
3.9 KiB
C#
124 lines
3.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Bindables;
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using System;
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using osu.Framework.Graphics.Shapes;
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using osuTK;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.Profile.Sections
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{
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public class ProfileSubsectionHeader : CompositeDrawable, IHasCurrentValue<int>
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{
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private readonly BindableWithCurrent<int> current = new BindableWithCurrent<int>();
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public Bindable<int> Current
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{
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get => current.Current;
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set => current.Current = value;
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}
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private readonly string text;
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private readonly CounterVisibilityState counterState;
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private CounterPill counterPill;
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public ProfileSubsectionHeader(string text, CounterVisibilityState counterState)
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{
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this.text = text;
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this.counterState = counterState;
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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AutoSizeAxes = Axes.Both;
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Padding = new MarginPadding { Vertical = 10 };
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InternalChildren = new Drawable[]
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{
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new CircularContainer
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{
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RelativeSizeAxes = Axes.Y,
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Height = 0.65f,
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Width = 3,
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Masking = true,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreRight,
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Margin = new MarginPadding { Right = 10 },
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Highlight1
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}
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(10, 0),
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Text = text,
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Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold),
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},
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counterPill = new CounterPill
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Current = { BindTarget = current }
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}
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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current.BindValueChanged(onCurrentChanged, true);
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}
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private void onCurrentChanged(ValueChangedEvent<int> countValue)
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{
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float alpha;
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switch (counterState)
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{
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case CounterVisibilityState.AlwaysHidden:
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alpha = 0;
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break;
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case CounterVisibilityState.AlwaysVisible:
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alpha = 1;
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break;
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case CounterVisibilityState.VisibleWhenZero:
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alpha = current.Value == 0 ? 1 : 0;
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break;
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default:
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throw new NotImplementedException($"{counterState} has an incorrect value.");
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}
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counterPill.Alpha = alpha;
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}
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}
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public enum CounterVisibilityState
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{
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AlwaysHidden,
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AlwaysVisible,
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VisibleWhenZero
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}
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}
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