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BarLinePlayfield.cs
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Register bar line pool & use in drawable ruleset
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2020-12-13 22:31:33 +01:00 |
DefaultHitExplosion.cs
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Remove Expires and RemoveWhenNotAlive override
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2021-03-18 19:39:42 +09:00 |
DefaultKiaiHitExplosion.cs
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Reintroduce KiaiHitExplosion as skinnable
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2020-11-10 14:08:10 +01:00 |
DrawableTaikoJudgement.cs
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Enable pooling for taiko judgements
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2021-03-06 17:38:04 +01:00 |
DrawableTaikoMascot.cs
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Use new hit results in taiko
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2020-09-29 16:33:38 +09:00 |
DrawableTaikoRuleset.cs
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Enable pooling for taiko DHOs
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2020-12-20 18:44:47 +01:00 |
DrumRollHitContainer.cs
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Update namespace references
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2020-10-29 15:20:10 +09:00 |
HitExplosion.cs
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Restructure explosion animation to avoid resetting transforms on free
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2021-03-15 21:21:52 +01:00 |
HitExplosionPool.cs
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Add support for pooling explosions in taiko
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2021-03-14 16:15:33 +01:00 |
IAnimatableHitExplosion.cs
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Rename `I{-> Animatable}HitExplosion`
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2021-03-15 20:39:02 +01:00 |
InputDrum.cs
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Remove unnecessary IsSeeking checks from taiko drum implementation
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2020-10-05 14:27:51 +09:00 |
KiaiHitExplosion.cs
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Inline empty explosion in legacy transformer
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2020-11-11 09:11:33 +01:00 |
PlayfieldBackgroundLeft.cs
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…
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PlayfieldBackgroundRight.cs
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…
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TaikoHitTarget.cs
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Rename TaikoStrong{-> able}HitObject
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2020-12-14 21:46:02 +01:00 |
TaikoMascotAnimation.cs
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…
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TaikoMascotAnimationState.cs
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…
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TaikoPlayfield.cs
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Add support for pooling explosions in taiko
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2021-03-14 16:15:33 +01:00 |
TaikoPlayfieldAdjustmentContainer.cs
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…
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TaikoReplayRecorder.cs
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Pass a score to the replay recorder to allow reading more general scoring data
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2020-12-14 16:52:14 +09:00 |