osu/osu.Game.Rulesets.Catch/Difficulty
Samuel Cattini-Schultz 85d2b1232a Refactor to abstract out strain logic into StrainSkill class
While it is the case for the existing official Skills, Skill implementations shouldn't be required to conform to a strain based approach.
There are other valid approaches to calculating skill difficulty that can be supported by abstracting the strain logic into its own StrainSkill class.
2021-04-03 20:52:39 +11:00
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Preprocessing Replace CatchHitObject.X usage to EffectiveX and OriginalX 2020-12-14 11:03:14 +09:00
Skills Refactor to abstract out strain logic into StrainSkill class 2021-04-03 20:52:39 +11:00
CatchDifficultyAttributes.cs Move MaxCombo to base DifficultyAttributes 2020-08-28 19:16:20 +09:00
CatchDifficultyCalculator.cs Refactor to encapsulate strain logic into Skill class 2021-04-03 20:47:43 +11:00
CatchPerformanceCalculator.cs Remove unecessary using references. 2020-10-02 19:41:24 +02:00