osu/osu.Game/Rulesets/UI
Bartłomiej Dach 193e41f878 Add origin adjustment for hitobject lifetime
Visual inspection of taiko gameplay has shown that hitobjects appeared
on screen only when the origin of the hitobject came into the bounds
of the screen, instead of appearing when any visible part of the
hitobject came into the screen bounds.

This behaviour was due to lifetime calculation being based on the origin
of the hitobject and not taking into account the actual object
dimensions. Adjust the lifetime start of the hitobject by subtracting
the time needed to show the part of the hitobject that should already
be visible on screen when the origin comes into frame.
2019-12-26 20:37:29 +01:00
..
Scrolling Add origin adjustment for hitobject lifetime 2019-12-26 20:37:29 +01:00
DrawableRuleset.cs Fix sample lookup not working correctly for custom rulesets 2019-12-26 00:51:44 +09:00
FrameStabilityContainer.cs Move out requireMoreUpdateLoops for better consistency 2019-10-04 13:42:06 +08:00
GameplayCursorContainer.cs
HitObjectContainer.cs Add hitobject container regression test 2019-12-18 18:51:12 +09:00
JudgementContainer.cs
ModIcon.cs Rename forgotten variable 2019-11-21 20:37:02 +03:00
Playfield.cs Hide the menu cursor while inside the playfield by default 2019-11-29 17:35:11 +09:00
PlayfieldAdjustmentContainer.cs
RulesetInputManager.cs Fix key counters appearing negative on intense beatmaps 2019-10-03 15:01:54 +08:00