osu/osu.Game/Beatmaps
2021-02-08 19:03:19 +09:00
..
ControlPoints Make most common BPM more accurate 2021-01-15 14:28:49 +09:00
Drawables Rename BeatmapDifficultyManager to BeatmapDifficultyCache 2020-11-06 13:14:29 +09:00
Formats Coerce undefined animation loop types to Forever 2021-01-31 15:43:58 +01:00
Legacy
Timing Remove culling notice from HasEffect 2020-10-12 15:28:16 +09:00
Beatmap.cs Sort beat lengths rather than linear search 2021-02-08 19:03:19 +09:00
BeatmapConverter.cs Rework to support obsoletion 2020-09-17 21:37:32 +09:00
BeatmapDifficulty.cs
BeatmapDifficultyCache.cs Fix deadlock scenario when calculating fallback difficulty 2021-01-14 18:25:34 +09:00
BeatmapInfo.cs Rename BeatmapDifficultyManager to BeatmapDifficultyCache 2020-11-06 13:14:29 +09:00
BeatmapManager_BeatmapOnlineLookupQueue.cs Fix SQLite exception thrown is a beatmap lookup is attempted without an OnlineBeatmapID present 2021-01-29 19:53:57 +09:00
BeatmapManager_WorkingBeatmap.cs Enforce non-null for BeatmapManager WorkingBeatmap resources 2020-12-22 12:06:10 +09:00
BeatmapManager.cs Actually return beat length and not BPM 2021-01-15 14:35:09 +09:00
BeatmapMetadata.cs
BeatmapMetrics.cs
BeatmapOnlineInfo.cs
BeatmapProcessor.cs Force first hitobject to be a NewCombo in BeatmapProcessor preprocessing step 2020-10-06 22:10:13 +09:00
BeatmapSetFileInfo.cs
BeatmapSetInfo.cs Update EndsWith usages 2020-10-16 12:58:34 +09:00
BeatmapSetMetrics.cs
BeatmapSetOnlineInfo.cs Add online beatmap "explicit content" property 2021-01-13 12:13:14 +03:00
BeatmapSetOnlineStatus.cs
BeatmapStatistic.cs
BeatmapStatisticIcon.cs
BeatmapStore.cs
DifficultyRating.cs
DifficultyRecommender.cs Refactor recommendation iteration code to read better 2020-12-22 14:57:32 +09:00
DummyWorkingBeatmap.cs Add default token 2020-09-17 18:37:48 +09:00
IBeatmap.cs Merge branch 'master' into more-accurate-most-common-bpm 2021-02-08 18:40:58 +09:00
IBeatmapConverter.cs Add default token 2020-09-17 18:37:48 +09:00
IBeatmapProcessor.cs
IBeatmapResourceProvider.cs Expose resources to skin via interface (and share common pieces with beatmap) 2020-12-21 15:18:52 +09:00
IWorkingBeatmap.cs
StarDifficulty.cs Move StarDifficulty to own file 2020-11-06 13:51:25 +09:00
WorkingBeatmap.cs Move cloning local to editor 2021-01-25 18:29:00 +09:00