osu/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs

167 lines
5.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Select.FooterV2;
using osuTK.Input;
namespace osu.Game.Tests.Visual.SongSelect
{
public partial class TestSceneSongSelectFooterV2 : OsuManualInputManagerTestScene
{
private FooterButtonRandomV2 randomButton = null!;
private FooterButtonModsV2 modsButton = null!;
private bool nextRandomCalled;
private bool previousRandomCalled;
private DummyOverlay overlay = null!;
[Cached]
private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[SetUp]
public void SetUp() => Schedule(() =>
{
nextRandomCalled = false;
previousRandomCalled = false;
FooterV2 footer;
Children = new Drawable[]
{
new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Child = footer = new FooterV2(),
},
overlay = new DummyOverlay()
};
footer.AddButton(modsButton = new FooterButtonModsV2(), overlay);
footer.AddButton(randomButton = new FooterButtonRandomV2
{
NextRandom = () => nextRandomCalled = true,
PreviousRandom = () => previousRandomCalled = true
});
footer.AddButton(new FooterButtonOptionsV2());
overlay.Hide();
});
[SetUpSteps]
public void SetUpSteps()
{
AddStep("set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)));
}
[Test]
public void TestShowOptions()
{
AddStep("enable options", () =>
{
var optionsButton = this.ChildrenOfType<FooterButtonV2>().Last();
optionsButton.Enabled.Value = true;
optionsButton.TriggerClick();
});
}
[Test]
public void TestState()
{
AddToggleStep("set options enabled state", state => this.ChildrenOfType<FooterButtonV2>().Last().Enabled.Value = state);
}
[Test]
public void TestFooterRandom()
{
AddStep("press F2", () => InputManager.Key(Key.F2));
AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
}
[Test]
public void TestFooterRandomViaMouse()
{
AddStep("click button", () =>
{
InputManager.MoveMouseTo(randomButton);
InputManager.Click(MouseButton.Left);
});
AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
}
[Test]
public void TestFooterRewind()
{
AddStep("press Shift+F2", () =>
{
InputManager.PressKey(Key.LShift);
InputManager.PressKey(Key.F2);
InputManager.ReleaseKey(Key.F2);
InputManager.ReleaseKey(Key.LShift);
});
AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
}
[Test]
public void TestFooterRewindViaShiftMouseLeft()
{
AddStep("shift + click button", () =>
{
InputManager.PressKey(Key.LShift);
InputManager.MoveMouseTo(randomButton);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.LShift);
});
AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
}
[Test]
public void TestFooterRewindViaMouseRight()
{
AddStep("right click button", () =>
{
InputManager.MoveMouseTo(randomButton);
InputManager.Click(MouseButton.Right);
});
AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
}
[Test]
public void TestOverlayPresent()
{
AddStep("Press F1", () =>
{
InputManager.MoveMouseTo(modsButton);
InputManager.Click(MouseButton.Left);
});
AddAssert("Overlay visible", () => overlay.State.Value == Visibility.Visible);
AddStep("Hide", () => overlay.Hide());
}
private partial class DummyOverlay : ShearedOverlayContainer
{
public DummyOverlay()
: base(OverlayColourScheme.Green)
{
}
[BackgroundDependencyLoader]
private void load()
{
Header.Title = "An overlay";
}
}
}
}