mirror of https://github.com/ppy/osu
167 lines
5.2 KiB
C#
167 lines
5.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Select.FooterV2;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.SongSelect
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{
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public partial class TestSceneSongSelectFooterV2 : OsuManualInputManagerTestScene
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{
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private FooterButtonRandomV2 randomButton = null!;
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private FooterButtonModsV2 modsButton = null!;
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private bool nextRandomCalled;
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private bool previousRandomCalled;
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private DummyOverlay overlay = null!;
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[Cached]
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private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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nextRandomCalled = false;
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previousRandomCalled = false;
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FooterV2 footer;
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Children = new Drawable[]
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{
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new PopoverContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = footer = new FooterV2(),
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},
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overlay = new DummyOverlay()
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};
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footer.AddButton(modsButton = new FooterButtonModsV2(), overlay);
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footer.AddButton(randomButton = new FooterButtonRandomV2
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{
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NextRandom = () => nextRandomCalled = true,
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PreviousRandom = () => previousRandomCalled = true
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});
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footer.AddButton(new FooterButtonOptionsV2());
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overlay.Hide();
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});
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)));
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}
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[Test]
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public void TestShowOptions()
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{
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AddStep("enable options", () =>
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{
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var optionsButton = this.ChildrenOfType<FooterButtonV2>().Last();
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optionsButton.Enabled.Value = true;
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optionsButton.TriggerClick();
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});
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}
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[Test]
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public void TestState()
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{
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AddToggleStep("set options enabled state", state => this.ChildrenOfType<FooterButtonV2>().Last().Enabled.Value = state);
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}
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[Test]
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public void TestFooterRandom()
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{
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AddStep("press F2", () => InputManager.Key(Key.F2));
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AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
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}
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[Test]
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public void TestFooterRandomViaMouse()
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{
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AddStep("click button", () =>
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{
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InputManager.MoveMouseTo(randomButton);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
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}
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[Test]
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public void TestFooterRewind()
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{
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AddStep("press Shift+F2", () =>
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{
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InputManager.PressKey(Key.LShift);
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InputManager.PressKey(Key.F2);
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InputManager.ReleaseKey(Key.F2);
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InputManager.ReleaseKey(Key.LShift);
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});
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AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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}
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[Test]
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public void TestFooterRewindViaShiftMouseLeft()
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{
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AddStep("shift + click button", () =>
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{
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InputManager.PressKey(Key.LShift);
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InputManager.MoveMouseTo(randomButton);
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.LShift);
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});
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AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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}
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[Test]
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public void TestFooterRewindViaMouseRight()
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{
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AddStep("right click button", () =>
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{
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InputManager.MoveMouseTo(randomButton);
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InputManager.Click(MouseButton.Right);
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});
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AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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}
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[Test]
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public void TestOverlayPresent()
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{
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AddStep("Press F1", () =>
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{
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InputManager.MoveMouseTo(modsButton);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("Overlay visible", () => overlay.State.Value == Visibility.Visible);
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AddStep("Hide", () => overlay.Hide());
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}
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private partial class DummyOverlay : ShearedOverlayContainer
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{
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public DummyOverlay()
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: base(OverlayColourScheme.Green)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Header.Title = "An overlay";
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}
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}
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}
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}
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