osu/osu.Game.Tests/Visual/Gameplay/TestSceneKeyBindings.cs

101 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
[HeadlessTest]
public partial class TestSceneKeyBindings : OsuManualInputManagerTestScene
{
private readonly ActionReceiver receiver;
public TestSceneKeyBindings()
{
Add(new TestKeyBindingContainer
{
Child = receiver = new ActionReceiver()
});
}
[Test]
public void TestDefaultsWhenNotDatabased()
{
AddStep("fire key", () => InputManager.Key(Key.A));
AddAssert("received key", () => receiver.ReceivedAction);
}
private class TestRuleset : Ruleset
{
public override IEnumerable<Mod> GetModsFor(ModType type) =>
throw new System.NotImplementedException();
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
throw new System.NotImplementedException();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>
throw new System.NotImplementedException();
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
throw new System.NotImplementedException();
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
{
return new[]
{
new KeyBinding(InputKey.A, TestAction.Down),
};
}
public override string Description => "test";
public override string ShortName => "test";
}
private enum TestAction
{
Down,
}
private partial class TestKeyBindingContainer : DatabasedKeyBindingContainer<TestAction>
{
public TestKeyBindingContainer()
: base(new TestRuleset().RulesetInfo, 0)
{
}
}
private partial class ActionReceiver : CompositeDrawable, IKeyBindingHandler<TestAction>
{
public bool ReceivedAction;
public bool OnPressed(KeyBindingPressEvent<TestAction> e)
{
if (e.Repeat)
return false;
ReceivedAction = e.Action == TestAction.Down;
return true;
}
public void OnReleased(KeyBindingReleaseEvent<TestAction> e)
{
}
}
}
}