mirror of
https://github.com/ppy/osu
synced 2024-12-23 15:22:37 +00:00
95 lines
3.0 KiB
C#
95 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Screens.Edit;
|
|
|
|
namespace osu.Game.Rulesets.Edit
|
|
{
|
|
/// <summary>
|
|
/// A wrapper for a <see cref="DrawableRuleset{TObject}"/>. Handles adding visual representations of <see cref="HitObject"/>s to the underlying <see cref="DrawableRuleset{TObject}"/>.
|
|
/// </summary>
|
|
internal class DrawableEditRulesetWrapper<TObject> : CompositeDrawable
|
|
where TObject : HitObject
|
|
{
|
|
public Playfield Playfield => drawableRuleset.Playfield;
|
|
|
|
private readonly DrawableRuleset<TObject> drawableRuleset;
|
|
|
|
[Resolved]
|
|
private EditorBeatmap beatmap { get; set; }
|
|
|
|
public DrawableEditRulesetWrapper(DrawableRuleset<TObject> drawableRuleset)
|
|
{
|
|
this.drawableRuleset = drawableRuleset;
|
|
|
|
RelativeSizeAxes = Axes.Both;
|
|
|
|
InternalChild = drawableRuleset;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
drawableRuleset.FrameStablePlayback = false;
|
|
Playfield.DisplayJudgements.Value = false;
|
|
}
|
|
|
|
[Resolved(canBeNull: true)]
|
|
private IEditorChangeHandler changeHandler { get; set; }
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
beatmap.HitObjectAdded += addHitObject;
|
|
beatmap.HitObjectRemoved += removeHitObject;
|
|
|
|
if (changeHandler != null)
|
|
{
|
|
// for now only regenerate replay on a finalised state change, not HitObjectUpdated.
|
|
changeHandler.OnStateChange += updateReplay;
|
|
}
|
|
else
|
|
{
|
|
beatmap.HitObjectUpdated += _ => updateReplay();
|
|
}
|
|
}
|
|
|
|
private void updateReplay() => drawableRuleset.RegenerateAutoplay();
|
|
|
|
private void addHitObject(HitObject hitObject)
|
|
{
|
|
drawableRuleset.AddHitObject((TObject)hitObject);
|
|
drawableRuleset.Playfield.PostProcess();
|
|
}
|
|
|
|
private void removeHitObject(HitObject hitObject)
|
|
{
|
|
drawableRuleset.RemoveHitObject((TObject)hitObject);
|
|
drawableRuleset.Playfield.PostProcess();
|
|
}
|
|
|
|
public override bool PropagatePositionalInputSubTree => false;
|
|
|
|
public override bool PropagateNonPositionalInputSubTree => false;
|
|
|
|
public PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => drawableRuleset.CreatePlayfieldAdjustmentContainer();
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
if (beatmap != null)
|
|
{
|
|
beatmap.HitObjectAdded -= addHitObject;
|
|
beatmap.HitObjectRemoved -= removeHitObject;
|
|
}
|
|
}
|
|
}
|
|
}
|