mirror of
https://github.com/ppy/osu
synced 2024-12-11 09:27:08 +00:00
182 lines
6.2 KiB
C#
182 lines
6.2 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Settings;
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using osu.Game.Overlays.Settings.Sections;
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namespace osu.Game.Overlays
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{
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public class SettingsOverlay : FocusedOverlayContainer
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{
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internal const float CONTENT_MARGINS = 10;
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public const float TRANSITION_LENGTH = 600;
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public const float SIDEBAR_WIDTH = Sidebar.DEFAULT_WIDTH;
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private const float width = 400;
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private const float sidebar_padding = 10;
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private Sidebar sidebar;
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private SidebarButton[] sidebarButtons;
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private SidebarButton selectedSidebarButton;
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private SettingsSectionsContainer sectionsContainer;
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private SearchTextBox searchTextBox;
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public SettingsOverlay()
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{
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuGame game)
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{
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var sections = new SettingsSection[]
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{
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new GeneralSection(),
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new GraphicsSection(),
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new GameplaySection(),
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new AudioSection(),
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new SkinSection(),
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new InputSection(),
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new OnlineSection(),
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new MaintenanceSection(),
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new DebugSection(),
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};
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.6f,
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},
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sectionsContainer = new SettingsSectionsContainer
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{
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RelativeSizeAxes = Axes.Y,
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Width = width,
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Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
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ExpandableHeader = new SettingsHeader(),
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FixedHeader = searchTextBox = new SearchTextBox
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Width = 0.95f,
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Margin = new MarginPadding
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{
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Top = 20,
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Bottom = 20
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},
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Exit = Hide,
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},
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Children = sections,
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Footer = new SettingsFooter()
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},
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sidebar = new Sidebar
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{
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Width = SIDEBAR_WIDTH,
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Children = sidebarButtons = sections.Select(section =>
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new SidebarButton
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{
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Section = section,
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Action = sectionsContainer.ScrollToTop
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}
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).ToArray()
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}
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};
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selectedSidebarButton = sidebarButtons[0];
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selectedSidebarButton.Selected = true;
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sectionsContainer.SelectedSection.ValueChanged += section =>
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{
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selectedSidebarButton.Selected = false;
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selectedSidebarButton = sidebarButtons.Single(b => b.Section == section);
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selectedSidebarButton.Selected = true;
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};
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searchTextBox.Current.ValueChanged += newValue => sectionsContainer.SearchContainer.SearchTerm = newValue;
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sectionsContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
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}
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protected override void PopIn()
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{
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base.PopIn();
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sectionsContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
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sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
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FadeTo(1, TRANSITION_LENGTH / 2);
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searchTextBox.HoldFocus = true;
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}
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protected override void PopOut()
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{
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base.PopOut();
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sectionsContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
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sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint);
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FadeTo(0, TRANSITION_LENGTH / 2);
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searchTextBox.HoldFocus = false;
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if (searchTextBox.HasFocus)
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InputManager.ChangeFocus(null);
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}
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public override bool AcceptsFocus => true;
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protected override bool OnClick(InputState state) => true;
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protected override void OnFocus(InputState state)
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{
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InputManager.ChangeFocus(searchTextBox);
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base.OnFocus(state);
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}
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private class SettingsSectionsContainer : SectionsContainer<SettingsSection>
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{
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public SearchContainer<SettingsSection> SearchContainer;
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protected override FlowContainer<SettingsSection> CreateScrollContentContainer()
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=> SearchContainer = new SearchContainer<SettingsSection>
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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};
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public SettingsSectionsContainer()
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{
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HeaderBackground = new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both
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};
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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// no null check because the usage of this class is strict
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HeaderBackground.Alpha = -ExpandableHeader.Y / ExpandableHeader.LayoutSize.Y * 0.5f;
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}
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}
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}
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}
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