osu/osu.Game/Overlays/SettingsOverlay.cs
2017-06-25 10:06:54 +08:00

182 lines
6.2 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections;
namespace osu.Game.Overlays
{
public class SettingsOverlay : FocusedOverlayContainer
{
internal const float CONTENT_MARGINS = 10;
public const float TRANSITION_LENGTH = 600;
public const float SIDEBAR_WIDTH = Sidebar.DEFAULT_WIDTH;
private const float width = 400;
private const float sidebar_padding = 10;
private Sidebar sidebar;
private SidebarButton[] sidebarButtons;
private SidebarButton selectedSidebarButton;
private SettingsSectionsContainer sectionsContainer;
private SearchTextBox searchTextBox;
public SettingsOverlay()
{
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuGame game)
{
var sections = new SettingsSection[]
{
new GeneralSection(),
new GraphicsSection(),
new GameplaySection(),
new AudioSection(),
new SkinSection(),
new InputSection(),
new OnlineSection(),
new MaintenanceSection(),
new DebugSection(),
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.6f,
},
sectionsContainer = new SettingsSectionsContainer
{
RelativeSizeAxes = Axes.Y,
Width = width,
Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
ExpandableHeader = new SettingsHeader(),
FixedHeader = searchTextBox = new SearchTextBox
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Width = 0.95f,
Margin = new MarginPadding
{
Top = 20,
Bottom = 20
},
Exit = Hide,
},
Children = sections,
Footer = new SettingsFooter()
},
sidebar = new Sidebar
{
Width = SIDEBAR_WIDTH,
Children = sidebarButtons = sections.Select(section =>
new SidebarButton
{
Section = section,
Action = sectionsContainer.ScrollToTop
}
).ToArray()
}
};
selectedSidebarButton = sidebarButtons[0];
selectedSidebarButton.Selected = true;
sectionsContainer.SelectedSection.ValueChanged += section =>
{
selectedSidebarButton.Selected = false;
selectedSidebarButton = sidebarButtons.Single(b => b.Section == section);
selectedSidebarButton.Selected = true;
};
searchTextBox.Current.ValueChanged += newValue => sectionsContainer.SearchContainer.SearchTerm = newValue;
sectionsContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
}
protected override void PopIn()
{
base.PopIn();
sectionsContainer.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
FadeTo(1, TRANSITION_LENGTH / 2);
searchTextBox.HoldFocus = true;
}
protected override void PopOut()
{
base.PopOut();
sectionsContainer.MoveToX(-width, TRANSITION_LENGTH, EasingTypes.OutQuint);
sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint);
FadeTo(0, TRANSITION_LENGTH / 2);
searchTextBox.HoldFocus = false;
if (searchTextBox.HasFocus)
InputManager.ChangeFocus(null);
}
public override bool AcceptsFocus => true;
protected override bool OnClick(InputState state) => true;
protected override void OnFocus(InputState state)
{
InputManager.ChangeFocus(searchTextBox);
base.OnFocus(state);
}
private class SettingsSectionsContainer : SectionsContainer<SettingsSection>
{
public SearchContainer<SettingsSection> SearchContainer;
protected override FlowContainer<SettingsSection> CreateScrollContentContainer()
=> SearchContainer = new SearchContainer<SettingsSection>
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
};
public SettingsSectionsContainer()
{
HeaderBackground = new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both
};
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
// no null check because the usage of this class is strict
HeaderBackground.Alpha = -ExpandableHeader.Y / ExpandableHeader.LayoutSize.Y * 0.5f;
}
}
}
}