osu/osu.Game.Rulesets.Catch/Mods
Dean Herbert 6dcd9427ac Remove bindable usage in PathControlPoint
This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class.

I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction.
2021-08-26 12:33:53 +09:00
..
CatchModAutoplay.cs Add new interface for autoplay mods 2021-05-25 18:09:24 +09:00
CatchModCinema.cs Allow autoplay score generation to access mod list 2021-02-07 18:35:34 +01:00
CatchModClassic.cs Implement "classic" mod for all other legacy rulesets 2021-04-21 09:14:33 +03:00
CatchModDaycore.cs
CatchModDifficultyAdjust.cs Add missing osu!catch difficulty adjust attributes 2021-07-11 10:14:42 +09:00
CatchModDoubleTime.cs
CatchModEasy.cs
CatchModFlashlight.cs Replace usage of CatcherArea.MovableCatcher with Catcher 2021-07-19 19:52:40 +09:00
CatchModFloatingFruits.cs Fix code quality issues 2021-04-24 14:35:49 +09:00
CatchModHalfTime.cs
CatchModHardRock.cs Use IApplicableToBeatmapProcessor in CatchModHardRock 2021-06-23 14:47:32 +09:00
CatchModHidden.cs Replace usage of CatcherArea.MovableCatcher with Catcher 2021-07-19 19:52:40 +09:00
CatchModMirror.cs Remove bindable usage in PathControlPoint 2021-08-26 12:33:53 +09:00
CatchModMuted.cs Code formatting fixes 2021-07-28 21:52:01 +08:00
CatchModNightcore.cs
CatchModNoFail.cs
CatchModPerfect.cs
CatchModRelax.cs Move catcher movement logic of Catcher to CatcherArea 2021-06-11 15:39:06 +09:00
CatchModSuddenDeath.cs