mirror of https://github.com/ppy/osu
219 lines
7.2 KiB
C#
219 lines
7.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public partial class TestSceneHitCircleLateFade : OsuTestScene
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{
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private float? alphaAtMiss;
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[Test]
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public void TestHitCircleClassicModMiss()
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{
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AddStep("Create hit circle", () =>
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{
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SelectedMods.Value = new Mod[] { new OsuModClassic() };
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createCircle();
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});
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AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
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AddAssert("Transparent when missed", () => alphaAtMiss == 0);
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}
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[Test]
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public void TestHitCircleClassicAndFullHiddenMods()
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{
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AddStep("Create hit circle", () =>
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{
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SelectedMods.Value = new Mod[] { new OsuModHidden(), new OsuModClassic() };
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createCircle();
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});
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AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
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AddAssert("Transparent when missed", () => alphaAtMiss == 0);
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}
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[Test]
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public void TestHitCircleClassicAndApproachCircleOnlyHiddenMods()
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{
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AddStep("Create hit circle", () =>
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{
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SelectedMods.Value = new Mod[] { new OsuModHidden { OnlyFadeApproachCircles = { Value = true } }, new OsuModClassic() };
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createCircle();
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});
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AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
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AddAssert("Transparent when missed", () => alphaAtMiss == 0);
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}
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/// <summary>
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/// No early fade is expected to be applied if the hit circle has been hit.
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/// </summary>
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[Test]
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public void TestHitCircleClassicModHit()
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{
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TestDrawableHitCircle circle = null!;
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AddStep("Create hit circle", () =>
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{
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SelectedMods.Value = new Mod[] { new OsuModClassic() };
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circle = createCircle(true);
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});
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AddUntilStep("Wait until circle is hit", () => circle.Result?.Type == HitResult.Great);
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AddUntilStep("Wait for miss window", () => Clock.CurrentTime, () => Is.GreaterThanOrEqualTo(circle.HitObject.StartTime + circle.HitObject.HitWindows.WindowFor(HitResult.Miss)));
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AddAssert("Check circle is still visible", () => circle.Alpha, () => Is.GreaterThan(0));
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}
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[Test]
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public void TestHitCircleNoModMiss()
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{
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AddStep("Create hit circle", () =>
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{
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SelectedMods.Value = Array.Empty<Mod>();
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createCircle();
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});
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AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
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AddAssert("Opaque when missed", () => alphaAtMiss == 1);
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}
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[Test]
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public void TestHitCircleNoModHit()
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{
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AddStep("Create hit circle", () =>
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{
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SelectedMods.Value = Array.Empty<Mod>();
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createCircle(true);
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});
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}
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[Test]
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public void TestSliderClassicMod()
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{
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AddStep("Create slider", () =>
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{
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SelectedMods.Value = new Mod[] { new OsuModClassic() };
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createSlider();
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});
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AddUntilStep("Wait until head circle is missed", () => alphaAtMiss.IsNotNull());
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AddAssert("Head circle transparent when missed", () => alphaAtMiss == 0);
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}
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[Test]
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public void TestSliderNoMod()
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{
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AddStep("Create slider", () =>
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{
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SelectedMods.Value = Array.Empty<Mod>();
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createSlider();
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});
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AddUntilStep("Wait until head circle is missed", () => alphaAtMiss.IsNotNull());
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AddAssert("Head circle opaque when missed", () => alphaAtMiss == 1);
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}
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private TestDrawableHitCircle createCircle(bool shouldHit = false)
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{
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alphaAtMiss = null;
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TestDrawableHitCircle drawableHitCircle = new TestDrawableHitCircle(new HitCircle
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{
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StartTime = Time.Current + 500,
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Position = new Vector2(250),
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}, shouldHit);
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drawableHitCircle.Scale = new Vector2(2f);
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LoadComponent(drawableHitCircle);
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
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mod.ApplyToDrawableHitObject(drawableHitCircle);
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drawableHitCircle.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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drawableHitCircle.OnNewResult += (_, result) =>
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{
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if (!result.IsHit)
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alphaAtMiss = drawableHitCircle.Alpha;
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};
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Child = drawableHitCircle;
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return drawableHitCircle;
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}
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private void createSlider()
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{
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alphaAtMiss = null;
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DrawableSlider drawableSlider = new DrawableSlider(new Slider
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{
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StartTime = Time.Current + 500,
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Position = new Vector2(250),
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Path = new SliderPath(PathType.LINEAR, new[]
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{
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Vector2.Zero,
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new Vector2(0, 100),
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})
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});
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drawableSlider.Scale = new Vector2(2f);
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drawableSlider.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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drawableSlider.OnLoadComplete += _ =>
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{
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
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mod.ApplyToDrawableHitObject(drawableSlider.HeadCircle);
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drawableSlider.HeadCircle.OnNewResult += (_, result) =>
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{
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if (!result.IsHit)
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alphaAtMiss = drawableSlider.HeadCircle.Alpha;
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};
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};
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Child = drawableSlider;
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}
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protected partial class TestDrawableHitCircle : DrawableHitCircle
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{
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private readonly bool shouldHit;
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public TestDrawableHitCircle(HitCircle h, bool shouldHit)
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: base(h)
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{
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this.shouldHit = shouldHit;
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (shouldHit && !userTriggered && timeOffset >= 0)
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{
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// force success
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ApplyResult(r => r.Type = HitResult.Great);
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}
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else
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base.CheckForResult(userTriggered, timeOffset);
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}
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}
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}
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}
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