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d4e5a612ea
This allows fetching the correct `DifficultyControlPoint` from the hitobject. Nothing more.
20 lines
679 B
C#
20 lines
679 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Osu.Edit
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{
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public class OsuDistanceSnapGrid : CircularDistanceSnapGrid
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{
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public OsuDistanceSnapGrid(OsuHitObject hitObject, [CanBeNull] OsuHitObject nextHitObject = null)
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: base(hitObject, hitObject.StackedEndPosition, hitObject.GetEndTime(), nextHitObject?.StartTime)
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{
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Masking = true;
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}
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}
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}
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