mirror of
https://github.com/ppy/osu
synced 2024-12-23 23:33:36 +00:00
288 lines
13 KiB
C#
288 lines
13 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Game.Rulesets.Taiko.Objects;
|
|
using osu.Game.Rulesets.UI;
|
|
using OpenTK;
|
|
using OpenTK.Graphics;
|
|
using osu.Game.Rulesets.Taiko.Judgements;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using System.Linq;
|
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
|
using System;
|
|
|
|
namespace osu.Game.Rulesets.Taiko.UI
|
|
{
|
|
public class TaikoPlayfield : Playfield<TaikoHitObject, TaikoJudgement>
|
|
{
|
|
/// <summary>
|
|
/// The default play field height.
|
|
/// </summary>
|
|
public const float DEFAULT_PLAYFIELD_HEIGHT = 178f;
|
|
|
|
/// <summary>
|
|
/// The offset from <see cref="left_area_size"/> which the center of the hit target lies at.
|
|
/// </summary>
|
|
public const float HIT_TARGET_OFFSET = TaikoHitObject.DEFAULT_STRONG_CIRCLE_DIAMETER / 2f + 40;
|
|
|
|
/// <summary>
|
|
/// The size of the left area of the playfield. This area contains the input drum.
|
|
/// </summary>
|
|
private const float left_area_size = 240;
|
|
|
|
protected override Container<Drawable> Content => hitObjectContainer;
|
|
|
|
private readonly Container<HitExplosion> hitExplosionContainer;
|
|
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
|
|
private readonly Container<DrawableBarLine> barLineContainer;
|
|
private readonly Container<DrawableTaikoJudgement> judgementContainer;
|
|
|
|
private readonly Container hitObjectContainer;
|
|
private readonly Container topLevelHitContainer;
|
|
|
|
private readonly Container overlayBackgroundContainer;
|
|
private readonly Container backgroundContainer;
|
|
|
|
private readonly Box overlayBackground;
|
|
private readonly Box background;
|
|
|
|
public TaikoPlayfield()
|
|
{
|
|
AddRangeInternal(new Drawable[]
|
|
{
|
|
new ScaleFixContainer
|
|
{
|
|
RelativeSizeAxes = Axes.X,
|
|
Height = DEFAULT_PLAYFIELD_HEIGHT,
|
|
Children = new[]
|
|
{
|
|
backgroundContainer = new Container
|
|
{
|
|
Name = "Transparent playfield background",
|
|
RelativeSizeAxes = Axes.Both,
|
|
BorderThickness = 2,
|
|
Masking = true,
|
|
EdgeEffect = new EdgeEffectParameters
|
|
{
|
|
Type = EdgeEffectType.Shadow,
|
|
Colour = Color4.Black.Opacity(0.2f),
|
|
Radius = 5,
|
|
},
|
|
Children = new Drawable[]
|
|
{
|
|
background = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Alpha = 0.6f
|
|
},
|
|
}
|
|
},
|
|
new Container
|
|
{
|
|
Name = "Right area",
|
|
RelativeSizeAxes = Axes.Both,
|
|
Margin = new MarginPadding { Left = left_area_size },
|
|
Children = new Drawable[]
|
|
{
|
|
new Container
|
|
{
|
|
Name = "Masked elements",
|
|
RelativeSizeAxes = Axes.Both,
|
|
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
|
Masking = true,
|
|
Children = new Drawable[]
|
|
{
|
|
hitExplosionContainer = new Container<HitExplosion>
|
|
{
|
|
RelativeSizeAxes = Axes.Y,
|
|
BlendingMode = BlendingMode.Additive,
|
|
},
|
|
barLineContainer = new Container<DrawableBarLine>
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
new HitTarget
|
|
{
|
|
Anchor = Anchor.CentreLeft,
|
|
Origin = Anchor.Centre,
|
|
},
|
|
hitObjectContainer = new Container
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
}
|
|
},
|
|
kiaiExplosionContainer = new Container<KiaiHitExplosion>
|
|
{
|
|
Name = "Kiai hit explosions",
|
|
RelativeSizeAxes = Axes.Y,
|
|
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
|
BlendingMode = BlendingMode.Additive
|
|
},
|
|
judgementContainer = new Container<DrawableTaikoJudgement>
|
|
{
|
|
Name = "Judgements",
|
|
RelativeSizeAxes = Axes.Y,
|
|
Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
|
|
BlendingMode = BlendingMode.Additive
|
|
},
|
|
}
|
|
},
|
|
overlayBackgroundContainer = new Container
|
|
{
|
|
Name = "Left overlay",
|
|
Size = new Vector2(left_area_size, DEFAULT_PLAYFIELD_HEIGHT),
|
|
BorderThickness = 1,
|
|
Children = new Drawable[]
|
|
{
|
|
overlayBackground = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
},
|
|
new InputDrum
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativePositionAxes = Axes.X,
|
|
Position = new Vector2(0.10f, 0),
|
|
Scale = new Vector2(0.9f)
|
|
},
|
|
new Box
|
|
{
|
|
Anchor = Anchor.TopRight,
|
|
RelativeSizeAxes = Axes.Y,
|
|
Width = 10,
|
|
Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
|
|
},
|
|
}
|
|
},
|
|
}
|
|
},
|
|
topLevelHitContainer = new Container
|
|
{
|
|
Name = "Top level hit objects",
|
|
RelativeSizeAxes = Axes.Both,
|
|
}
|
|
});
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuColour colours)
|
|
{
|
|
overlayBackgroundContainer.BorderColour = colours.Gray0;
|
|
overlayBackground.Colour = colours.Gray1;
|
|
|
|
backgroundContainer.BorderColour = colours.Gray1;
|
|
background.Colour = colours.Gray0;
|
|
}
|
|
|
|
public override void Add(DrawableHitObject<TaikoHitObject, TaikoJudgement> h)
|
|
{
|
|
h.Depth = (float)h.HitObject.StartTime;
|
|
|
|
base.Add(h);
|
|
|
|
// Swells should be moved at the very top of the playfield when they reach the hit target
|
|
var swell = h as DrawableSwell;
|
|
if (swell != null)
|
|
swell.OnStart += () => topLevelHitContainer.Add(swell.CreateProxy());
|
|
}
|
|
|
|
public void AddBarLine(DrawableBarLine barLine)
|
|
{
|
|
barLineContainer.Add(barLine);
|
|
}
|
|
|
|
public override void OnJudgement(DrawableHitObject<TaikoHitObject, TaikoJudgement> judgedObject)
|
|
{
|
|
bool wasHit = judgedObject.Judgement.Result == HitResult.Hit;
|
|
bool secondHit = judgedObject.Judgement.SecondHit;
|
|
|
|
judgementContainer.Add(new DrawableTaikoJudgement(judgedObject.Judgement)
|
|
{
|
|
Anchor = wasHit ? Anchor.TopLeft : Anchor.CentreLeft,
|
|
Origin = wasHit ? Anchor.BottomCentre : Anchor.Centre,
|
|
RelativePositionAxes = Axes.X,
|
|
X = wasHit ? judgedObject.Position.X : 0,
|
|
});
|
|
|
|
if (!wasHit)
|
|
return;
|
|
|
|
bool isRim = judgedObject.HitObject is RimHit;
|
|
|
|
if (!secondHit)
|
|
{
|
|
if (judgedObject.X >= -0.05f && !(judgedObject is DrawableSwell))
|
|
{
|
|
// If we're far enough away from the left stage, we should bring outselves in front of it
|
|
topLevelHitContainer.Add(judgedObject.CreateProxy());
|
|
}
|
|
|
|
hitExplosionContainer.Add(new HitExplosion(judgedObject.Judgement, isRim));
|
|
|
|
if (judgedObject.HitObject.Kiai)
|
|
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject.Judgement, isRim));
|
|
}
|
|
else
|
|
hitExplosionContainer.Children.FirstOrDefault(e => e.Judgement == judgedObject.Judgement)?.VisualiseSecondHit();
|
|
}
|
|
|
|
/// <summary>
|
|
/// This is a very special type of container. It serves a similar purpose to <see cref="FillMode.Fit"/>, however unlike <see cref="FillMode.Fit"/>,
|
|
/// this will only adjust the scale relative to the height of its parent and will maintain the original width relative to its parent.
|
|
///
|
|
/// <para>
|
|
/// By adjusting the scale relative to the height of its parent, the aspect ratio of this container's children is maintained, however this is undesirable
|
|
/// in the case where the hit object container should not have its width adjusted by scale. To counteract this, another container is nested inside this
|
|
/// container which takes care of reversing the width adjustment while appearing transparent to the user.
|
|
/// </para>
|
|
/// </summary>
|
|
private class ScaleFixContainer : Container
|
|
{
|
|
protected override Container<Drawable> Content => widthAdjustmentContainer;
|
|
private readonly WidthAdjustmentContainer widthAdjustmentContainer;
|
|
|
|
/// <summary>
|
|
/// We only want to apply DrawScale in the Y-axis to preserve aspect ratio and <see cref="TaikoPlayfield"/> doesn't care about having its width adjusted.
|
|
/// </summary>
|
|
protected override Vector2 DrawScale => Scale * RelativeToAbsoluteFactor.Y / DrawHeight;
|
|
|
|
public ScaleFixContainer()
|
|
{
|
|
AddInternal(widthAdjustmentContainer = new WidthAdjustmentContainer { ParentDrawScaleReference = () => DrawScale.X });
|
|
}
|
|
|
|
/// <summary>
|
|
/// The container type that reverses the <see cref="Drawable.DrawScale"/> width adjustment.
|
|
/// </summary>
|
|
private class WidthAdjustmentContainer : Container
|
|
{
|
|
/// <summary>
|
|
/// This container needs to know its parent's <see cref="Drawable.DrawScale"/> so it can reverse the width adjustment caused by <see cref="Drawable.DrawScale"/>.
|
|
/// </summary>
|
|
public Func<float> ParentDrawScaleReference;
|
|
|
|
public WidthAdjustmentContainer()
|
|
{
|
|
// This container doesn't care about height, it should always fill its parent
|
|
RelativeSizeAxes = Axes.Y;
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
// Reverse the DrawScale adjustment
|
|
Width = Parent.DrawSize.X / ParentDrawScaleReference();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |