mirror of
https://github.com/ppy/osu
synced 2024-12-25 16:22:23 +00:00
0ae4a0f11f
The new limits were chosen by sampling across over 4000 skins. The methodology for doing so is described in the following gist: https://gist.github.com/bdach/6228ba41d128b23d1f89142f404108a3
25 lines
806 B
C#
25 lines
806 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Game.Skinning;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Rulesets.Catch.Skinning.Legacy
|
|
{
|
|
public partial class LegacyBananaPiece : LegacyCatchHitObjectPiece
|
|
{
|
|
private static readonly Vector2 banana_max_size = new Vector2(160);
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
Texture? texture = Skin.GetTexture("fruit-bananas")?.WithMaximumSize(banana_max_size);
|
|
Texture? overlayTexture = Skin.GetTexture("fruit-bananas-overlay")?.WithMaximumSize(banana_max_size);
|
|
|
|
SetTexture(texture, overlayTexture);
|
|
}
|
|
}
|
|
}
|