mirror of
https://github.com/ppy/osu
synced 2025-01-06 14:20:03 +00:00
234 lines
7.6 KiB
C#
234 lines
7.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
|
using osu.Game.Rulesets.Mania.UI;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.UI.Scrolling;
|
|
using osu.Game.Screens.Edit;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Edit
|
|
{
|
|
public class ManiaBeatSnapGrid : CompositeDrawable
|
|
{
|
|
[Resolved]
|
|
private IManiaHitObjectComposer composer { get; set; }
|
|
|
|
[Resolved]
|
|
private EditorBeatmap beatmap { get; set; }
|
|
|
|
[Resolved]
|
|
private IScrollingInfo scrollingInfo { get; set; }
|
|
|
|
[Resolved]
|
|
private Bindable<WorkingBeatmap> working { get; set; }
|
|
|
|
[Resolved]
|
|
private OsuColour colours { get; set; }
|
|
|
|
[Resolved]
|
|
private BindableBeatDivisor beatDivisor { get; set; }
|
|
|
|
private readonly List<Grid> grids = new List<Grid>();
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
foreach (var stage in composer.Playfield.Stages)
|
|
{
|
|
var grid = new Grid(stage);
|
|
grids.Add(grid);
|
|
|
|
AddInternal(grid);
|
|
}
|
|
|
|
beatDivisor.BindValueChanged(_ => createLines(), true);
|
|
}
|
|
|
|
private void createLines()
|
|
{
|
|
foreach (var grid in grids)
|
|
grid.Clear();
|
|
|
|
for (int i = 0; i < beatmap.ControlPointInfo.TimingPoints.Count; i++)
|
|
{
|
|
var point = beatmap.ControlPointInfo.TimingPoints[i];
|
|
var until = i + 1 < beatmap.ControlPointInfo.TimingPoints.Count ? beatmap.ControlPointInfo.TimingPoints[i + 1].Time : working.Value.Track.Length;
|
|
|
|
int beat = 0;
|
|
|
|
for (double t = point.Time; t < until; t += point.BeatLength / beatDivisor.Value)
|
|
{
|
|
var indexInBeat = beat % beatDivisor.Value;
|
|
Color4 colour;
|
|
|
|
if (indexInBeat == 0)
|
|
colour = BindableBeatDivisor.GetColourFor(1, colours);
|
|
else
|
|
{
|
|
var divisor = BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value);
|
|
colour = BindableBeatDivisor.GetColourFor(divisor, colours);
|
|
}
|
|
|
|
foreach (var grid in grids)
|
|
grid.Add(new DrawableGridLine(t, colour));
|
|
|
|
beat++;
|
|
}
|
|
}
|
|
}
|
|
|
|
public (Vector2 position, double time)? GetSnappedPosition(Vector2 position)
|
|
{
|
|
float minDist = float.PositiveInfinity;
|
|
DrawableGridLine minDistLine = null;
|
|
Vector2 minDistLinePosition = Vector2.Zero;
|
|
|
|
foreach (var grid in grids)
|
|
{
|
|
foreach (var line in grid.AliveObjects.OfType<DrawableGridLine>())
|
|
{
|
|
Vector2 linePos = line.ToSpaceOfOtherDrawable(line.OriginPosition, this);
|
|
float d = Vector2.Distance(position, linePos);
|
|
|
|
if (d < minDist)
|
|
{
|
|
minDist = d;
|
|
minDistLine = line;
|
|
minDistLinePosition = linePos;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (minDistLine == null)
|
|
return null;
|
|
|
|
float noteOffset = (scrollingInfo.Direction.Value == ScrollingDirection.Up ? 1 : -1) * DefaultNotePiece.NOTE_HEIGHT / 2;
|
|
return (new Vector2(position.X, minDistLinePosition.Y + noteOffset), minDistLine.HitObject.StartTime);
|
|
}
|
|
|
|
public void SetRange(double minTime, double maxTime) => Schedule(() =>
|
|
{
|
|
var linesBefore = new List<DrawableGridLine>();
|
|
var linesDuring = new List<DrawableGridLine>();
|
|
var linesAfter = new List<DrawableGridLine>();
|
|
|
|
foreach (var grid in grids)
|
|
{
|
|
linesBefore.Clear();
|
|
linesDuring.Clear();
|
|
linesAfter.Clear();
|
|
|
|
foreach (var line in grid.Objects.OfType<DrawableGridLine>())
|
|
{
|
|
if (line.HitObject.StartTime < minTime)
|
|
linesBefore.Add(line);
|
|
else if (line.HitObject.StartTime <= maxTime)
|
|
linesDuring.Add(line);
|
|
else
|
|
linesAfter.Add(line);
|
|
}
|
|
|
|
foreach (var l in linesDuring)
|
|
l.Colour = OsuColour.Gray(0.5f);
|
|
|
|
for (int i = 0; i < linesBefore.Count; i++)
|
|
{
|
|
int offset = (linesBefore.Count - i - 1) / beatDivisor.Value;
|
|
linesBefore[i].Colour = OsuColour.Gray(0.5f / (offset + 1));
|
|
}
|
|
|
|
for (int i = 0; i < linesAfter.Count; i++)
|
|
{
|
|
int offset = i / beatDivisor.Value;
|
|
linesAfter[i].Colour = OsuColour.Gray(0.5f / (offset + 1));
|
|
}
|
|
}
|
|
});
|
|
|
|
private class Grid : ScrollingHitObjectContainer
|
|
{
|
|
[Resolved]
|
|
private IManiaHitObjectComposer composer { get; set; }
|
|
|
|
private readonly Stage stage;
|
|
|
|
public Grid(Stage stage)
|
|
{
|
|
this.stage = stage;
|
|
|
|
RelativeSizeAxes = Axes.None;
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
Clock = composer.Playfield.Clock;
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
var parentQuad = Parent.ToLocalSpace(stage.HitObjectContainer.ScreenSpaceDrawQuad);
|
|
Position = parentQuad.TopLeft;
|
|
Size = parentQuad.Size;
|
|
}
|
|
}
|
|
|
|
private class DrawableGridLine : DrawableHitObject
|
|
{
|
|
[Resolved]
|
|
private IScrollingInfo scrollingInfo { get; set; }
|
|
|
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
|
|
|
public DrawableGridLine(double startTime, Color4 colour)
|
|
: base(new HitObject { StartTime = startTime })
|
|
{
|
|
RelativeSizeAxes = Axes.X;
|
|
Height = 2;
|
|
|
|
AddInternal(new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = colour
|
|
});
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
direction.BindTo(scrollingInfo.Direction);
|
|
direction.BindValueChanged(onDirectionChanged, true);
|
|
}
|
|
|
|
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
|
{
|
|
Origin = Anchor = direction.NewValue == ScrollingDirection.Up
|
|
? Anchor.TopLeft
|
|
: Anchor.BottomLeft;
|
|
}
|
|
|
|
protected override void UpdateStateTransforms(ArmedState state)
|
|
{
|
|
using (BeginAbsoluteSequence(HitObject.StartTime + 1000))
|
|
this.FadeOut();
|
|
}
|
|
}
|
|
}
|
|
}
|