mirror of https://github.com/ppy/osu
131 lines
6.3 KiB
C#
131 lines
6.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Newtonsoft.Json;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Lists;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Storyboards.Commands
|
|
{
|
|
public class StoryboardCommandGroup
|
|
{
|
|
private readonly SortedList<StoryboardCommand<float>> x = new SortedList<StoryboardCommand<float>>();
|
|
|
|
public IReadOnlyList<StoryboardCommand<float>> X => x;
|
|
|
|
private readonly SortedList<StoryboardCommand<float>> y = new SortedList<StoryboardCommand<float>>();
|
|
|
|
public IReadOnlyList<StoryboardCommand<float>> Y => y;
|
|
|
|
private readonly SortedList<StoryboardCommand<float>> scale = new SortedList<StoryboardCommand<float>>();
|
|
|
|
public IReadOnlyList<StoryboardCommand<float>> Scale => scale;
|
|
|
|
private readonly SortedList<StoryboardCommand<Vector2>> vectorScale = new SortedList<StoryboardCommand<Vector2>>();
|
|
|
|
public IReadOnlyList<StoryboardCommand<Vector2>> VectorScale => vectorScale;
|
|
|
|
private readonly SortedList<StoryboardCommand<float>> rotation = new SortedList<StoryboardCommand<float>>();
|
|
|
|
public IReadOnlyList<StoryboardCommand<float>> Rotation => rotation;
|
|
|
|
private readonly SortedList<StoryboardCommand<Color4>> colour = new SortedList<StoryboardCommand<Color4>>();
|
|
|
|
public IReadOnlyList<StoryboardCommand<Color4>> Colour => colour;
|
|
|
|
private readonly SortedList<StoryboardCommand<float>> alpha = new SortedList<StoryboardCommand<float>>();
|
|
|
|
public IReadOnlyList<StoryboardCommand<float>> Alpha => alpha;
|
|
|
|
private readonly SortedList<StoryboardCommand<BlendingParameters>> blendingParameters = new SortedList<StoryboardCommand<BlendingParameters>>();
|
|
|
|
public IReadOnlyList<StoryboardCommand<BlendingParameters>> BlendingParameters => blendingParameters;
|
|
|
|
private readonly SortedList<StoryboardCommand<bool>> flipH = new SortedList<StoryboardCommand<bool>>();
|
|
|
|
public IReadOnlyList<StoryboardCommand<bool>> FlipH => flipH;
|
|
|
|
private readonly SortedList<StoryboardCommand<bool>> flipV = new SortedList<StoryboardCommand<bool>>();
|
|
|
|
public IReadOnlyList<StoryboardCommand<bool>> FlipV => flipV;
|
|
|
|
/// <summary>
|
|
/// Returns the earliest start time of the commands added to this group.
|
|
/// </summary>
|
|
[JsonIgnore]
|
|
public double StartTime { get; private set; } = double.MaxValue;
|
|
|
|
/// <summary>
|
|
/// Returns the latest end time of the commands added to this group.
|
|
/// </summary>
|
|
[JsonIgnore]
|
|
public double EndTime { get; private set; } = double.MinValue;
|
|
|
|
[JsonIgnore]
|
|
public double Duration => EndTime - StartTime;
|
|
|
|
[JsonIgnore]
|
|
public bool HasCommands { get; private set; }
|
|
|
|
private readonly IReadOnlyList<IStoryboardCommand>[] lists;
|
|
|
|
public IEnumerable<IStoryboardCommand> AllCommands => lists.SelectMany(g => g);
|
|
|
|
public StoryboardCommandGroup()
|
|
{
|
|
lists = new IReadOnlyList<IStoryboardCommand>[] { X, Y, Scale, VectorScale, Rotation, Colour, Alpha, BlendingParameters, FlipH, FlipV };
|
|
}
|
|
|
|
public void AddX(Easing easing, double startTime, double endTime, float startValue, float endValue)
|
|
=> AddCommand(x, new StoryboardXCommand(easing, startTime, endTime, startValue, endValue));
|
|
|
|
public void AddY(Easing easing, double startTime, double endTime, float startValue, float endValue)
|
|
=> AddCommand(y, new StoryboardYCommand(easing, startTime, endTime, startValue, endValue));
|
|
|
|
public void AddScale(Easing easing, double startTime, double endTime, float startValue, float endValue)
|
|
=> AddCommand(scale, new StoryboardScaleCommand(easing, startTime, endTime, startValue, endValue));
|
|
|
|
public void AddVectorScale(Easing easing, double startTime, double endTime, Vector2 startValue, Vector2 endValue)
|
|
=> AddCommand(vectorScale, new StoryboardVectorScaleCommand(easing, startTime, endTime, startValue, endValue));
|
|
|
|
public void AddRotation(Easing easing, double startTime, double endTime, float startValue, float endValue)
|
|
=> AddCommand(rotation, new StoryboardRotationCommand(easing, startTime, endTime, startValue, endValue));
|
|
|
|
public void AddColour(Easing easing, double startTime, double endTime, Color4 startValue, Color4 endValue)
|
|
=> AddCommand(colour, new StoryboardColourCommand(easing, startTime, endTime, startValue, endValue));
|
|
|
|
public void AddAlpha(Easing easing, double startTime, double endTime, float startValue, float endValue)
|
|
=> AddCommand(alpha, new StoryboardAlphaCommand(easing, startTime, endTime, startValue, endValue));
|
|
|
|
public void AddBlendingParameters(Easing easing, double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue)
|
|
=> AddCommand(blendingParameters, new StoryboardBlendingParametersCommand(easing, startTime, endTime, startValue, endValue));
|
|
|
|
public void AddFlipH(Easing easing, double startTime, double endTime, bool startValue, bool endValue)
|
|
=> AddCommand(flipH, new StoryboardFlipHCommand(easing, startTime, endTime, startValue, endValue));
|
|
|
|
public void AddFlipV(Easing easing, double startTime, double endTime, bool startValue, bool endValue)
|
|
=> AddCommand(flipV, new StoryboardFlipVCommand(easing, startTime, endTime, startValue, endValue));
|
|
|
|
/// <summary>
|
|
/// Adds the given storyboard <paramref name="command"/> to the target <paramref name="list"/>.
|
|
/// Can be overriden to apply custom effects to the given command before adding it to the list (e.g. looping or time offsets).
|
|
/// </summary>
|
|
/// <typeparam name="T">The value type of the target property affected by this storyboard command.</typeparam>
|
|
protected virtual void AddCommand<T>(ICollection<StoryboardCommand<T>> list, StoryboardCommand<T> command)
|
|
{
|
|
list.Add(command);
|
|
HasCommands = true;
|
|
|
|
if (command.StartTime < StartTime)
|
|
StartTime = command.StartTime;
|
|
|
|
if (command.EndTime > EndTime)
|
|
EndTime = command.EndTime;
|
|
}
|
|
}
|
|
}
|