osu/osu.Game/Beatmaps/Formats
Dan Balasescu 304bc6c9c7
Merge implementations of ConvertHitObjectParser
Having these be separate implementations sounded awesome at the time,
but it only ever led to confusion. There's no practical difference if,
for example, catch sees hitobjects with `IHasPosition` instead of
`IHasXPosition`.
2024-11-15 14:56:32 +09:00
..
Decoder.cs Apply NRT to `osu.Game.Betamaps.Formats` namespace 2023-08-16 19:37:24 +09:00
IHasComboColours.cs Apply NRT to `osu.Game.Betamaps.Formats` namespace 2023-08-16 19:37:24 +09:00
IHasCustomColours.cs
JsonBeatmapDecoder.cs
LegacyBeatmapDecoder.cs Merge implementations of ConvertHitObjectParser 2024-11-15 14:56:32 +09:00
LegacyBeatmapEncoder.cs Fix effect point scroll speeds below 0.1x not being encoded properly 2024-11-05 11:56:19 +01:00
LegacyDecoder.cs Fix hit object coordinates being truncated to `int` values 2024-08-09 16:34:39 +09:00
LegacyDifficultyCalculatorBeatmapDecoder.cs
LegacyStoryboardDecoder.cs Merge branch 'master' into storyboard-loops-v2 2024-05-01 23:46:38 +03:00
Parsing.cs