mirror of https://github.com/ppy/osu
191 lines
6.6 KiB
C#
191 lines
6.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Extensions.TypeExtensions;
|
|
using osu.Framework.Screens;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Replays;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
using osu.Game.Rulesets.Mania.Replays;
|
|
using osu.Game.Rulesets.Replays;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Tests.Visual;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Tests
|
|
{
|
|
public partial class TestSceneOutOfOrderHits : RateAdjustedBeatmapTestScene
|
|
{
|
|
[Test]
|
|
public void TestPreviousHitWindowDoesNotExtendPastNextObject()
|
|
{
|
|
var objects = new List<ManiaHitObject>();
|
|
var frames = new List<ReplayFrame>();
|
|
|
|
for (int i = 0; i < 7; i++)
|
|
{
|
|
double time = 1000 + i * 100;
|
|
|
|
objects.Add(new Note { StartTime = time });
|
|
|
|
// don't hit the first note
|
|
if (i > 0)
|
|
{
|
|
frames.Add(new ManiaReplayFrame(time + 10, ManiaAction.Key1));
|
|
frames.Add(new ManiaReplayFrame(time + 11));
|
|
}
|
|
}
|
|
|
|
performTest(objects, frames);
|
|
|
|
addJudgementAssert(objects[0], HitResult.Miss);
|
|
|
|
for (int i = 1; i < 7; i++)
|
|
{
|
|
addJudgementAssert(objects[i], HitResult.Perfect);
|
|
addJudgementOffsetAssert(objects[i], 10);
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void TestHoldNoteMissAfterNextObjectStartTime()
|
|
{
|
|
var objects = new List<ManiaHitObject>
|
|
{
|
|
new HoldNote
|
|
{
|
|
StartTime = 1000,
|
|
EndTime = 1010,
|
|
},
|
|
new HoldNote
|
|
{
|
|
StartTime = 1020,
|
|
EndTime = 1030
|
|
}
|
|
};
|
|
|
|
performTest(objects, new List<ReplayFrame>());
|
|
|
|
addJudgementAssert(objects[0], HitResult.IgnoreMiss);
|
|
addJudgementAssert(objects[1], HitResult.IgnoreMiss);
|
|
}
|
|
|
|
[Test]
|
|
public void TestHoldNoteReleasedHitAfterNextObjectStartTime()
|
|
{
|
|
var objects = new List<ManiaHitObject>
|
|
{
|
|
new HoldNote
|
|
{
|
|
StartTime = 1000,
|
|
EndTime = 1010,
|
|
},
|
|
new HoldNote
|
|
{
|
|
StartTime = 1020,
|
|
EndTime = 1030
|
|
}
|
|
};
|
|
|
|
var frames = new List<ReplayFrame>
|
|
{
|
|
new ManiaReplayFrame(1000, ManiaAction.Key1),
|
|
new ManiaReplayFrame(1030),
|
|
new ManiaReplayFrame(1040, ManiaAction.Key1),
|
|
new ManiaReplayFrame(1050)
|
|
};
|
|
|
|
performTest(objects, frames);
|
|
|
|
addJudgementAssert(objects[0], HitResult.IgnoreHit);
|
|
addJudgementAssert("first head", () => ((HoldNote)objects[0]).Head, HitResult.Perfect);
|
|
addJudgementAssert("first tail", () => ((HoldNote)objects[0]).Tail, HitResult.Perfect);
|
|
|
|
addJudgementAssert(objects[1], HitResult.IgnoreHit);
|
|
addJudgementAssert("second head", () => ((HoldNote)objects[1]).Head, HitResult.Great);
|
|
addJudgementAssert("second tail", () => ((HoldNote)objects[1]).Tail, HitResult.Perfect);
|
|
}
|
|
|
|
private void addJudgementAssert(ManiaHitObject hitObject, HitResult result)
|
|
{
|
|
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
|
|
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
|
|
}
|
|
|
|
private void addJudgementAssert(string name, Func<ManiaHitObject> hitObject, HitResult result)
|
|
{
|
|
AddAssert($"{name} judgement is {result}",
|
|
() => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
|
|
}
|
|
|
|
private void addJudgementOffsetAssert(ManiaHitObject hitObject, double offset)
|
|
{
|
|
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
|
|
() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
|
|
}
|
|
|
|
private ScoreAccessibleReplayPlayer currentPlayer;
|
|
private List<JudgementResult> judgementResults;
|
|
|
|
private void performTest(List<ManiaHitObject> hitObjects, List<ReplayFrame> frames)
|
|
{
|
|
AddStep("load player", () =>
|
|
{
|
|
Beatmap.Value = CreateWorkingBeatmap(new ManiaBeatmap(new StageDefinition(4))
|
|
{
|
|
HitObjects = hitObjects,
|
|
BeatmapInfo =
|
|
{
|
|
Ruleset = new ManiaRuleset().RulesetInfo
|
|
},
|
|
});
|
|
|
|
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
|
|
|
|
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
|
|
|
p.OnLoadComplete += _ =>
|
|
{
|
|
p.ScoreProcessor.NewJudgement += result =>
|
|
{
|
|
if (currentPlayer == p) judgementResults.Add(result);
|
|
};
|
|
};
|
|
|
|
LoadScreen(currentPlayer = p);
|
|
judgementResults = new List<JudgementResult>();
|
|
});
|
|
|
|
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
|
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
|
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
|
|
}
|
|
|
|
private partial class ScoreAccessibleReplayPlayer : ReplayPlayer
|
|
{
|
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
|
|
|
protected override bool PauseOnFocusLost => false;
|
|
|
|
public ScoreAccessibleReplayPlayer(Score score)
|
|
: base(score, new PlayerConfiguration
|
|
{
|
|
AllowPause = false,
|
|
ShowResults = false,
|
|
})
|
|
{
|
|
}
|
|
}
|
|
}
|
|
}
|