mirror of https://github.com/ppy/osu
70 lines
2.4 KiB
C#
70 lines
2.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Edit.Blueprints;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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public partial class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
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{
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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this.ChildrenOfType<HitObjectContainer>().ForEach(c => c.Clear());
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ResetPlacement();
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((ScrollingTestContainer)HitObjectContainer).Direction = ScrollingDirection.Down;
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});
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[Test]
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public void TestPlaceBeforeCurrentTimeDownwards()
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{
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AddStep("move mouse before current time", () =>
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{
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var column = this.ChildrenOfType<Column>().Single();
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InputManager.MoveMouseTo(column.ScreenSpacePositionAtTime(-100));
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});
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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AddAssert("note start time < 0", () => getNote().StartTime < 0);
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}
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[Test]
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public void TestPlaceAfterCurrentTimeDownwards()
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{
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AddStep("move mouse after current time", () =>
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{
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var column = this.ChildrenOfType<Column>().Single();
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InputManager.MoveMouseTo(column.ScreenSpacePositionAtTime(100));
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});
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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AddAssert("note start time > 0", () => getNote().StartTime > 0);
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}
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private Note getNote() => this.ChildrenOfType<DrawableNote>().FirstOrDefault()?.HitObject;
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protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableNote((Note)hitObject);
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protected override HitObjectPlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
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}
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}
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