mirror of https://github.com/ppy/osu
116 lines
3.7 KiB
C#
116 lines
3.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using Moq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
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namespace osu.Game.Tests.Beatmaps
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{
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[TestFixture]
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public class WorkingBeatmapTest
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{
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[Test]
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public void TestGetPlayableSuccess()
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{
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var working = new TestNeverLoadsWorkingBeatmap();
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working.ResetEvent.Set();
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Assert.NotNull(working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
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}
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[Test]
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public void TestGetPlayableCancellationToken()
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{
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var working = new TestNeverLoadsWorkingBeatmap();
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var cts = new CancellationTokenSource();
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var loadStarted = new ManualResetEventSlim();
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var loadCompleted = new ManualResetEventSlim();
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Task.Factory.StartNew(() =>
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{
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loadStarted.Set();
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Assert.Throws<OperationCanceledException>(() => working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty<Mod>(), cts.Token));
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loadCompleted.Set();
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}, TaskCreationOptions.LongRunning);
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Assert.IsTrue(loadStarted.Wait(10000));
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cts.Cancel();
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Assert.IsTrue(loadCompleted.Wait(10000));
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working.ResetEvent.Set();
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}
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[Test]
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public void TestGetPlayableDefaultTimeout()
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{
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var working = new TestNeverLoadsWorkingBeatmap();
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Assert.Throws(Is.InstanceOf<TimeoutException>(), () => working.GetPlayableBeatmap(new OsuRuleset().RulesetInfo));
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working.ResetEvent.Set();
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}
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[Test]
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public void TestGetPlayableRulesetLoadFailure()
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{
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var working = new TestWorkingBeatmap(new Beatmap());
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// by default mocks return nulls if not set up, which is actually desired here to simulate a ruleset load failure scenario.
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var ruleset = new Mock<IRulesetInfo>();
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Assert.Throws<RulesetLoadException>(() => working.GetPlayableBeatmap(ruleset.Object));
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}
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public class TestNeverLoadsWorkingBeatmap : TestWorkingBeatmap
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{
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public ManualResetEventSlim ResetEvent = new ManualResetEventSlim();
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public TestNeverLoadsWorkingBeatmap()
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: base(new Beatmap())
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{
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}
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protected override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => new TestConverter(beatmap, ResetEvent);
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public class TestConverter : IBeatmapConverter
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{
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private readonly ManualResetEventSlim resetEvent;
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public TestConverter(IBeatmap beatmap, ManualResetEventSlim resetEvent)
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{
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this.resetEvent = resetEvent;
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Beatmap = beatmap;
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}
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public event Action<HitObject, IEnumerable<HitObject>> ObjectConverted;
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protected virtual void OnObjectConverted(HitObject arg1, IEnumerable<HitObject> arg2) => ObjectConverted?.Invoke(arg1, arg2);
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public IBeatmap Beatmap { get; }
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public bool CanConvert() => true;
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public IBeatmap Convert(CancellationToken cancellationToken = default)
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{
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resetEvent.Wait(cancellationToken);
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return new OsuBeatmap();
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}
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}
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}
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}
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}
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