mirror of https://github.com/ppy/osu
101 lines
3.1 KiB
C#
101 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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[TestFixture]
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public partial class TestSceneDrawableBarLine : TaikoSkinnableTestScene
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{
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[Cached(typeof(IScrollingInfo))]
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private ScrollingTestContainer.TestScrollingInfo info = new ScrollingTestContainer.TestScrollingInfo
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{
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Direction = { Value = ScrollingDirection.Left },
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TimeRange = { Value = 5000 },
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};
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[BackgroundDependencyLoader]
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private void load()
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{
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AddStep("Bar line", () => SetContents(_ =>
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{
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ScrollingHitObjectContainer hoc;
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var cont = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Height = 0.2f,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new TaikoPlayfield(),
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hoc = new ScrollingHitObjectContainer()
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}
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};
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hoc.Add(new DrawableBarLine(createBarLineAtCurrentTime())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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return cont;
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}));
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AddStep("Bar line (major)", () => SetContents(_ =>
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{
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ScrollingHitObjectContainer hoc;
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var cont = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Height = 0.2f,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new TaikoPlayfield(),
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hoc = new ScrollingHitObjectContainer()
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}
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};
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hoc.Add(new DrawableBarLine(createBarLineAtCurrentTime(true))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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});
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return cont;
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}));
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}
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private BarLine createBarLineAtCurrentTime(bool major = false)
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{
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var barLine = new BarLine
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{
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Major = major,
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StartTime = Time.Current + 5000,
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};
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var cpi = new ControlPointInfo();
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cpi.Add(0, new TimingControlPoint { BeatLength = 500 });
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barLine.ApplyDefaults(cpi, new BeatmapDifficulty());
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return barLine;
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}
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}
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}
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