mirror of https://github.com/ppy/osu
159 lines
5.5 KiB
C#
159 lines
5.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Osu.Statistics;
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using osu.Game.Scoring;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public partial class TestSceneAccuracyHeatmap : OsuManualInputManagerTestScene
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{
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private Box background;
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private Drawable object1;
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private Drawable object2;
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private TestAccuracyHeatmap accuracyHeatmap;
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private ScheduledDelegate automaticAdditionDelegate;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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automaticAdditionDelegate?.Cancel();
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automaticAdditionDelegate = null;
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Children = new[]
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{
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#333"),
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},
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object1 = new BorderCircle
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{
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Position = new Vector2(256, 192),
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Colour = Color4.Yellow,
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},
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object2 = new BorderCircle
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{
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Position = new Vector2(100, 300),
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},
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accuracyHeatmap = new TestAccuracyHeatmap(new ScoreInfo { BeatmapInfo = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(300)
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}
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};
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});
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[Test]
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public void TestManyHitPointsAutomatic()
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{
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AddStep("add scheduled delegate", () =>
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{
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automaticAdditionDelegate = Scheduler.AddDelayed(() =>
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{
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var randomPos = new Vector2(
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RNG.NextSingle(object1.DrawPosition.X - object1.DrawSize.X / 2, object1.DrawPosition.X + object1.DrawSize.X / 2),
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RNG.NextSingle(object1.DrawPosition.Y - object1.DrawSize.Y / 2, object1.DrawPosition.Y + object1.DrawSize.Y / 2));
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// The background is used for ToLocalSpace() since we need to go _inside_ the DrawSizePreservingContainer (Content of TestScene).
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accuracyHeatmap.AddPoint(object2.Position, object1.Position, randomPos, RNG.NextSingle(10, 500));
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InputManager.MoveMouseTo(background.ToScreenSpace(randomPos));
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}, 1, true);
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});
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AddWaitStep("wait for some hit points", 10);
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}
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[Test]
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public void TestManualPlacement()
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{
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AddStep("return user input", () => InputManager.UseParentInput = true);
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}
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[Test]
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public void TestAllPoints()
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{
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AddStep("add points", () =>
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{
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float minX = object1.DrawPosition.X - object1.DrawSize.X / 2;
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float maxX = object1.DrawPosition.X + object1.DrawSize.X / 2;
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float minY = object1.DrawPosition.Y - object1.DrawSize.Y / 2;
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float maxY = object1.DrawPosition.Y + object1.DrawSize.Y / 2;
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for (int i = 0; i < 10; i++)
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{
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for (float x = minX; x <= maxX; x += 0.5f)
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{
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for (float y = minY; y <= maxY; y += 0.5f)
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{
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accuracyHeatmap.AddPoint(object2.Position, object1.Position, new Vector2(x, y), RNG.NextSingle(10, 500));
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}
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}
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}
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});
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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accuracyHeatmap.AddPoint(object2.Position, object1.Position, background.ToLocalSpace(e.ScreenSpaceMouseDownPosition), 50);
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return true;
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}
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private partial class TestAccuracyHeatmap : AccuracyHeatmap
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{
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public TestAccuracyHeatmap(ScoreInfo score)
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: base(score, new TestBeatmap(new OsuRuleset().RulesetInfo))
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{
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}
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public new void AddPoint(Vector2 start, Vector2 end, Vector2 hitPoint, float radius)
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=> base.AddPoint(start, end, hitPoint, radius);
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}
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private partial class BorderCircle : CircularContainer
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{
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public BorderCircle()
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{
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Origin = Anchor.Centre;
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Size = new Vector2(100);
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Masking = true;
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BorderThickness = 2;
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BorderColour = Color4.White;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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},
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new Circle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(4),
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}
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};
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}
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}
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}
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}
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