osu/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAutopilot.cs

32 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModAutopilot : OsuModTestScene
{
[Test]
public void TestInstantResume()
{
CreateModTest(new ModTestData
{
Mod = new OsuModAutopilot(),
PassCondition = () => true,
Autoplay = false,
});
AddUntilStep("wait for gameplay start", () => Player.LocalUserPlaying.Value);
AddStep("press pause", () => InputManager.PressKey(Key.Escape));
AddUntilStep("wait until paused", () => Player.GameplayClockContainer.IsPaused.Value);
AddStep("release pause", () => InputManager.ReleaseKey(Key.Escape));
AddStep("press resume", () => InputManager.PressKey(Key.Escape));
AddUntilStep("wait for resume", () => !Player.IsResuming);
AddAssert("resumed", () => !Player.GameplayClockContainer.IsPaused.Value);
}
}
}