osu/osu.Game.Rulesets.Taiko
Dean Herbert 14ad3835ff Update naming 2020-06-23 21:27:01 +09:00
..
Audio Remove manual hitobject sample namespacing 2020-01-02 14:27:27 +09:00
Beatmaps Rename to IHasDuration 2020-05-29 16:45:47 +09:00
Difficulty Fix possible exceptions in performance calculators 2020-05-18 15:10:59 +09:00
Edit Fix span piece being incorrect in some drag scenarios 2020-06-02 21:02:09 +09:00
Judgements Fix hitobjects with unknown lifetimes by enforcing non-null judgement 2020-02-23 13:49:06 +09:00
Mods Implement random mod for taiko 2020-03-23 12:09:30 +09:00
Objects Update naming 2020-06-23 21:27:01 +09:00
Properties
Replays Rename conversion methods for clarity 2020-03-25 20:21:34 +09:00
Resources Add taiko type conversion test coverage 2020-05-19 09:43:05 +09:00
Scoring Fix taiko infinity health drain on some beatmaps 2020-03-02 13:25:04 +09:00
Skinning Update naming 2020-06-23 21:27:01 +09:00
UI Update naming 2020-06-23 21:27:01 +09:00
TaikoInputManager.cs
TaikoRuleset.cs Split files out 2020-05-29 16:45:47 +09:00
TaikoSkinComponent.cs
TaikoSkinComponents.cs Rename enum members (no idea what a TaikoDon is) 2020-05-14 10:02:47 +09:00
osu.Game.Rulesets.Taiko.csproj