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https://github.com/ppy/osu
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99 lines
3.6 KiB
C#
99 lines
3.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Spectator;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Gameplay
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{
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[HeadlessTest]
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public class TestSceneScoreProcessor : OsuTestScene
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{
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[Test]
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public void TestNoScoreIncreaseFromMiss()
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{
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var beatmap = new Beatmap<HitObject> { HitObjects = { new HitObject() } };
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var scoreProcessor = new ScoreProcessor();
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scoreProcessor.ApplyBeatmap(beatmap);
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// Apply a miss judgement
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scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement()) { Type = HitResult.Miss });
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(0.0));
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}
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[Test]
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public void TestOnlyBonusScore()
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{
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var beatmap = new Beatmap<HitObject> { HitObjects = { new HitObject() } };
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var scoreProcessor = new ScoreProcessor();
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scoreProcessor.ApplyBeatmap(beatmap);
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// Apply a judgement
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scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement(HitResult.LargeBonus)) { Type = HitResult.LargeBonus });
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(Judgement.LARGE_BONUS_SCORE));
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}
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[Test]
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public void TestResetFromReplayFrame()
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{
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var beatmap = new Beatmap<HitObject> { HitObjects = { new HitCircle() } };
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var scoreProcessor = new ScoreProcessor();
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scoreProcessor.ApplyBeatmap(beatmap);
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scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TestJudgement(HitResult.Great)) { Type = HitResult.Great });
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(1_000_000));
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Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
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// No header shouldn't cause any change
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scoreProcessor.ResetFromReplayFrame(new OsuRuleset(), new OsuReplayFrame());
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Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(1_000_000));
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Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
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// Reset with a miss instead.
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scoreProcessor.ResetFromReplayFrame(new OsuRuleset(), new OsuReplayFrame
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{
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Header = new FrameHeader(0, 0, 0, new Dictionary<HitResult, int> { { HitResult.Miss, 1 } }, DateTimeOffset.Now)
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});
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Assert.That(scoreProcessor.TotalScore.Value, Is.Zero);
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Assert.That(scoreProcessor.JudgedHits, Is.EqualTo(1));
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// Reset with no judged hit.
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scoreProcessor.ResetFromReplayFrame(new OsuRuleset(), new OsuReplayFrame
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{
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Header = new FrameHeader(0, 0, 0, new Dictionary<HitResult, int>(), DateTimeOffset.Now)
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});
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Assert.That(scoreProcessor.TotalScore.Value, Is.Zero);
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Assert.That(scoreProcessor.JudgedHits, Is.Zero);
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}
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private class TestJudgement : Judgement
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{
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public override HitResult MaxResult { get; }
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public TestJudgement(HitResult maxResult = HitResult.Perfect)
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{
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MaxResult = maxResult;
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}
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}
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}
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}
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