mirror of
https://github.com/ppy/osu
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101 lines
3.4 KiB
C#
101 lines
3.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObject, IMutateApproachCircles
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{
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public override string Name => "Approach Different";
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public override string Acronym => "AD";
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public override string Description => "Never trust the approach circles...";
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public override double ScoreMultiplier => 1;
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public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle;
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public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
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[SettingSource("Initial size", "Change the initial size of the approach circle, relative to hit circles.", 0)]
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public BindableFloat Scale { get; } = new BindableFloat(4)
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{
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Precision = 0.1f,
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MinValue = 2,
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MaxValue = 10,
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};
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[SettingSource("Style", "Change the animation style of the approach circles.", 1)]
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public Bindable<AnimationStyle> Style { get; } = new Bindable<AnimationStyle>();
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public void ApplyToDrawableHitObject(DrawableHitObject drawable)
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{
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drawable.ApplyCustomUpdateState += (drawableObject, state) =>
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{
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if (!(drawableObject is DrawableHitCircle drawableHitCircle)) return;
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var hitCircle = drawableHitCircle.HitObject;
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drawableHitCircle.ApproachCircle.ClearTransforms(targetMember: nameof(Scale));
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using (drawableHitCircle.BeginAbsoluteSequence(hitCircle.StartTime - hitCircle.TimePreempt))
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drawableHitCircle.ApproachCircle.ScaleTo(Scale.Value).ScaleTo(1f, hitCircle.TimePreempt, getEasing(Style.Value));
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};
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}
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private Easing getEasing(AnimationStyle style)
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{
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switch (style)
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{
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default:
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return Easing.None;
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case AnimationStyle.Accelerate1:
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return Easing.In;
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case AnimationStyle.Accelerate2:
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return Easing.InCubic;
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case AnimationStyle.Accelerate3:
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return Easing.InQuint;
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case AnimationStyle.Gravity:
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return Easing.InBack;
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case AnimationStyle.Decelerate1:
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return Easing.Out;
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case AnimationStyle.Decelerate2:
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return Easing.OutCubic;
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case AnimationStyle.Decelerate3:
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return Easing.OutQuint;
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case AnimationStyle.InOut1:
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return Easing.InOutCubic;
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case AnimationStyle.InOut2:
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return Easing.InOutQuint;
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}
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}
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public enum AnimationStyle
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{
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Gravity,
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InOut1,
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InOut2,
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Accelerate1,
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Accelerate2,
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Accelerate3,
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Decelerate1,
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Decelerate2,
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Decelerate3,
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}
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}
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}
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