mirror of
https://github.com/ppy/osu
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177 lines
6.1 KiB
C#
177 lines
6.1 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Overlays.SearchableList;
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using osu.Game.Screens.Multi.Lounge.Components;
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using osu.Game.Screens.Multi.Match;
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namespace osu.Game.Screens.Multi.Lounge
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{
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public class LoungeSubScreen : CompositeDrawable, IMultiplayerSubScreen
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{
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public bool AllowBeatmapRulesetChange => true;
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public bool AllowExternalScreenChange => true;
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public bool CursorVisible => true;
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public string Title => "Lounge";
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public string ShortTitle => Title;
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public bool ValidForResume { get; set; } = true;
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public bool ValidForPush { get; set; } = true;
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public override bool RemoveWhenNotAlive => false;
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protected readonly FilterControl Filter;
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private readonly Container content;
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private readonly RoomsContainer rooms;
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private readonly Action<Screen> pushGameplayScreen;
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private readonly ProcessingOverlay processingOverlay;
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[Resolved(CanBeNull = true)]
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private IRoomManager roomManager { get; set; }
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public LoungeSubScreen(Action<Screen> pushGameplayScreen)
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{
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this.pushGameplayScreen = pushGameplayScreen;
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RelativeSizeAxes = Axes.Both;
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RoomInspector inspector;
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InternalChildren = new Drawable[]
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{
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Filter = new FilterControl { Depth = -1 },
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content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.55f,
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Children = new Drawable[]
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{
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new ScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollbarOverlapsContent = false,
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Padding = new MarginPadding(10),
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Child = new SearchContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = rooms = new RoomsContainer { JoinRequested = joinRequested }
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},
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},
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processingOverlay = new ProcessingOverlay { Alpha = 0 }
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}
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},
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inspector = new RoomInspector
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Width = 0.45f,
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},
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},
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},
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};
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inspector.Room.BindTo(rooms.SelectedRoom);
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Filter.Search.Current.ValueChanged += s => filterRooms();
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Filter.Tabs.Current.ValueChanged += t => filterRooms();
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Filter.Search.Exit += this.Exit;
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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content.Padding = new MarginPadding
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{
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Top = Filter.DrawHeight,
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Left = SearchableListOverlay.WIDTH_PADDING - DrawableRoom.SELECTION_BORDER_WIDTH,
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Right = SearchableListOverlay.WIDTH_PADDING,
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};
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}
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protected override void OnFocus(FocusEvent e)
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{
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GetContainingInputManager().ChangeFocus(Filter.Search);
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}
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public void OnEntering(IScreen last)
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{
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this.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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this.FadeInFromZero(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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this.MoveToX(200).MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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Filter.Search.HoldFocus = true;
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}
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public bool OnExiting(IScreen next)
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{
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this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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this.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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Filter.Search.HoldFocus = false;
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return false;
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}
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public void OnResuming(IScreen last)
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{
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this.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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this.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
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}
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public void OnSuspending(IScreen next)
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{
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this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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this.MoveToX(-200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
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Filter.Search.HoldFocus = false;
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}
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private void filterRooms()
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{
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rooms.Filter(Filter.CreateCriteria());
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roomManager?.Filter(Filter.CreateCriteria());
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}
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private void joinRequested(Room room)
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{
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processingOverlay.Show();
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roomManager?.JoinRoom(room, r =>
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{
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Push(room);
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processingOverlay.Hide();
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}, _ => processingOverlay.Hide());
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}
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/// <summary>
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/// Push a room as a new subscreen.
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/// </summary>
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public void Push(Room room)
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{
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// Handles the case where a room is clicked 3 times in quick succession
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if (!this.IsCurrentScreen())
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return;
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this.Push(new MatchSubScreen(room, s => pushGameplayScreen?.Invoke(s)));
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}
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}
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}
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