osu/osu.Game/Screens/Select/PlaySongSelect.cs

96 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Screens.Select
{
public class PlaySongSelect : SongSelect
{
private bool removeAutoModOnResume;
private OsuScreen player;
public override bool AllowExternalScreenChange => true;
protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap();
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () =>
{
ValidForResume = false;
Edit();
}, Key.Number4);
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += score => this.Push(new ResultsScreen(score));
}
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
public override void OnResuming(IScreen last)
{
base.OnResuming(last);
player = null;
if (removeAutoModOnResume)
{
var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType();
ModSelect.DeselectTypes(new[] { autoType }, true);
removeAutoModOnResume = false;
}
}
protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)
{
case Key.Enter:
case Key.KeypadEnter:
// this is a special hard-coded case; we can't rely on OnPressed (of SongSelect) as GlobalActionContainer is
// matching with exact modifier consideration (so Ctrl+Enter would be ignored).
FinaliseSelection();
return true;
}
return base.OnKeyDown(e);
}
protected override bool OnStart()
{
if (player != null) return false;
// Ctrl+Enter should start map with autoplay enabled.
if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
{
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
var autoType = auto.GetType();
var mods = Mods.Value;
if (mods.All(m => m.GetType() != autoType))
{
Mods.Value = mods.Append(auto).ToArray();
removeAutoModOnResume = true;
}
}
SampleConfirm?.Play();
this.Push(player = new PlayerLoader(() => new Player()));
return true;
}
}
}