mirror of https://github.com/ppy/osu
96 lines
3.0 KiB
C#
96 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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using osu.Game.Users;
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using osuTK.Input;
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namespace osu.Game.Screens.Select
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{
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public class PlaySongSelect : SongSelect
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{
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private bool removeAutoModOnResume;
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private OsuScreen player;
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public override bool AllowExternalScreenChange => true;
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protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap();
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () =>
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{
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ValidForResume = false;
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Edit();
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}, Key.Number4);
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((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += score => this.Push(new ResultsScreen(score));
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}
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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player = null;
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if (removeAutoModOnResume)
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{
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var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType();
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ModSelect.DeselectTypes(new[] { autoType }, true);
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removeAutoModOnResume = false;
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}
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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switch (e.Key)
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{
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case Key.Enter:
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case Key.KeypadEnter:
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// this is a special hard-coded case; we can't rely on OnPressed (of SongSelect) as GlobalActionContainer is
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// matching with exact modifier consideration (so Ctrl+Enter would be ignored).
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FinaliseSelection();
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return true;
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}
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return base.OnKeyDown(e);
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}
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protected override bool OnStart()
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{
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if (player != null) return false;
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// Ctrl+Enter should start map with autoplay enabled.
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if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
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{
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var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
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var autoType = auto.GetType();
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var mods = Mods.Value;
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if (mods.All(m => m.GetType() != autoType))
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{
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Mods.Value = mods.Append(auto).ToArray();
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removeAutoModOnResume = true;
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}
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}
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SampleConfirm?.Play();
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this.Push(player = new PlayerLoader(() => new Player()));
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return true;
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}
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}
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}
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