osu/osu.Game
2019-11-06 17:54:08 +09:00
..
Audio Use LongRunningLoad on network load components 2019-11-01 19:40:45 +09:00
Beatmaps Merge branch 'master' into fix-network-stalls 2019-11-06 17:54:08 +09:00
Configuration Remove FollowPlayback setting 2019-10-07 19:44:22 +03:00
Database Cover all non-APIAccess APIRequest calls with exception handling 2019-10-31 15:04:13 +09:00
Graphics Move button implementation to OsuButton 2019-11-06 14:08:52 +09:00
Input
IO Switch casing comparison mode to ordinal 2019-10-11 09:24:41 +02:00
IPC
Migrations
Online Merge branch 'master' into game-handles-links 2019-11-05 12:33:32 +09:00
Overlays Add background colour to music player ProgressBar (#6741) 2019-11-06 17:44:08 +09:00
Properties
Replays
Rulesets Disable input for non-selected blueprints 2019-11-05 11:33:37 +09:00
Scoring Allow undeleting scores if their beatmap exists 2019-09-20 19:55:59 +09:00
Screens Add ability to edit individual ControlPoint attributes from tim… (#6638) 2019-11-06 17:24:51 +09:00
Skinning Fix skins not being displayed correctly in the editor 2019-10-08 12:52:34 +09:00
Storyboards
Tests Add test 2019-10-31 16:51:58 +09:00
Updater Move post-update notification logic to UpdateManager base class 2019-09-24 18:37:05 +09:00
Users Use LongRunningLoad on network load components 2019-11-01 19:40:45 +09:00
Utils
osu!.res
osu.Game.csproj Update once more 2019-11-06 12:10:53 +09:00
OsuGame.cs Move schedule call 2019-11-03 13:16:54 +09:00
OsuGameBase.cs Make RulestStore initialise at construction time 2019-10-15 16:14:06 +09:00