osu/osu.Game.Tournament.Tests/TestCaseSceneManager.cs

94 lines
3.5 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface;
using osu.Game.Tournament.Screens.Ladder;
using osu.Game.Tournament.Screens.TeamIntro;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Tournament.Tests
{
public class TestCaseSceneManager : LadderTestCase
{
private LadderManager bracket;
private MapPoolScreen mapPool;
private TeamIntroScreen teamIntro;
private Container screens;
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Width = 0.2f,
Children = new Drawable[]
{
new Box
{
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuButton { RelativeSizeAxes = Axes.X, Text = "TeamIntro", Action = () => setScreen(teamIntro) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "MapPool", Action = () => setScreen(mapPool) },
new OsuButton { RelativeSizeAxes = Axes.X, Text = "Bracket", Action = () => setScreen(bracket) },
}
},
},
},
new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Size = new Vector2(0.8f),
Masking = true,
Children = new Drawable[]
{
new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
},
screens = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
bracket = new LadderManager(Ladder),
mapPool = new MapPoolScreen(Ladder.Groupings.First(g => g.Name == "Finals")),
teamIntro = new TeamIntroScreen(Ladder.Teams.First(t => t.Acronym == "USA"), Ladder.Teams.First(t => t.Acronym == "JPN"), Ladder.Groupings.First(g => g.Name == "Finals"))
}
},
}
},
};
}
private void setScreen(Drawable screen)
{
foreach (var s in screens.Children)
{
if (s == screen)
s.FadeIn(100);
else
s.FadeOut(100);
}
}
}
}