osu/osu.Game.Tests/Rulesets/TestSceneRulesetSkinProvidingContainer.cs
Salman Ahmed 13ed52a990 Fix weird license misindent
No idea how the hell that happened... R# silent about it, of course.
2021-06-25 11:16:29 +03:00

74 lines
2.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Game.Audio;
using osu.Game.Rulesets;
using osu.Game.Skinning;
using osu.Game.Tests.Testing;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Rulesets
{
public class TestSceneRulesetSkinProvidingContainer : OsuTestScene
{
[Resolved]
private SkinManager skins { get; set; }
private SkinRequester requester;
protected override Ruleset CreateRuleset() => new TestSceneRulesetDependencies.TestRuleset();
[Test]
public void TestEarlyAddedSkinRequester()
{
Texture textureOnLoad = null;
AddStep("set skin", () => skins.CurrentSkinInfo.Value = DefaultLegacySkin.Info);
AddStep("setup provider", () =>
{
var rulesetSkinProvider = new RulesetSkinProvidingContainer(Ruleset.Value.CreateInstance(), Beatmap.Value.Beatmap, Beatmap.Value.Skin);
rulesetSkinProvider.Add(requester = new SkinRequester());
requester.OnLoadAsync += () => textureOnLoad = requester.GetTexture("hitcircle");
Child = rulesetSkinProvider;
});
AddAssert("requester got correct initial texture", () => textureOnLoad != null);
}
private class SkinRequester : Drawable, ISkin
{
private ISkinSource skin;
public event Action OnLoadAsync;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
this.skin = skin;
OnLoadAsync?.Invoke();
}
public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
public Texture GetTexture(string componentName, WrapMode wrapModeS = default, WrapMode wrapModeT = default) => skin.GetTexture(componentName);
public ISample GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
}
}
}